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General Tabletop Discussion
*Dungeons & Dragons
Training for Leveling (DMG) too cheap?
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<blockquote data-quote="aco175" data-source="post: 7502477" data-attributes="member: 27385"><p>When I was using training to advance I always needed to modify a few things. I would have training start at 4th level. The first few levels go quickly and you need to be able to let the players advance their PCs. Nobody likes having their character having enough XP, but need to find a tutor to train before he can get cool stuff. I would have the background training before becoming 1st level count for gaining the skills and maneuvers to get to 4th level. </p><p> </p><p>Have NPCs reward them with training or discount to training. Complete a quest and get training paid since the NPC knows someone or is owed a favor. This brings your world together and gives the players knowledge of how it works. </p><p></p><p>I allowed pre-training for 1 level. This way the PCs could be in a dungeon and still level up. We had different requirements for different classes so the thief could train for an additional level by the time the mage trained for the one. 5e you could keep it all the same.</p><p></p><p>At some point the PCs become masters in their class. I would stop making them seek out a master to train under and allow them to train for free on their own. Still cross off money, but the part of needing to find someone and hire them is now over. You can also have other NPCs come looking at the PCs for training and want more of their time and knowledge. </p><p></p><p>Introduce the players to a few places for training in passing or direct by having someone hire the PCs. They pass the adventure's guild on the way to the dungeon, or the guild master hires the PCs to clear out the dungeon. Patrons may hire through the guild or academy since they know the masters there and reach out rather than just posting something in a tavern. </p><p></p><p>There is lots of ways to boost the flavor and introduce training.</p></blockquote><p></p>
[QUOTE="aco175, post: 7502477, member: 27385"] When I was using training to advance I always needed to modify a few things. I would have training start at 4th level. The first few levels go quickly and you need to be able to let the players advance their PCs. Nobody likes having their character having enough XP, but need to find a tutor to train before he can get cool stuff. I would have the background training before becoming 1st level count for gaining the skills and maneuvers to get to 4th level. Have NPCs reward them with training or discount to training. Complete a quest and get training paid since the NPC knows someone or is owed a favor. This brings your world together and gives the players knowledge of how it works. I allowed pre-training for 1 level. This way the PCs could be in a dungeon and still level up. We had different requirements for different classes so the thief could train for an additional level by the time the mage trained for the one. 5e you could keep it all the same. At some point the PCs become masters in their class. I would stop making them seek out a master to train under and allow them to train for free on their own. Still cross off money, but the part of needing to find someone and hire them is now over. You can also have other NPCs come looking at the PCs for training and want more of their time and knowledge. Introduce the players to a few places for training in passing or direct by having someone hire the PCs. They pass the adventure's guild on the way to the dungeon, or the guild master hires the PCs to clear out the dungeon. Patrons may hire through the guild or academy since they know the masters there and reach out rather than just posting something in a tavern. There is lots of ways to boost the flavor and introduce training. [/QUOTE]
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Training for Leveling (DMG) too cheap?
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