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<blockquote data-quote="RangerWickett" data-source="post: 1650785" data-attributes="member: 63"><p>Let's toss balance out of this discussion for the moment. Just from a cultural, world-building standpoint, I want to think of how the ability to learn, create, and perfect magic would influence society. Would people go about it scientifically, philosophically, or just do things that interest them?</p><p></p><p>Obviously, necessity is the mother of invention, which is why D&D adventurers have so many combat spells, but other people could use magic too. It makes sense not to include them in the core rules, because they're not as fun for adventures, but the world ought to take them into account. The only way I can see that there wouldn't be spells for things like, "Build a house," or "Locate the merchant who'll pay me best for my product" would be if the world follows D&D rules, and only people who go out and fight stuff ever get good enough at magic to create spells that powerful.</p><p></p><p>Let's just discuss some different worldviews on magic, shall we? Both from the game standpoint, and the interesting imaginative worldbuilding standpoint.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1650785, member: 63"] Let's toss balance out of this discussion for the moment. Just from a cultural, world-building standpoint, I want to think of how the ability to learn, create, and perfect magic would influence society. Would people go about it scientifically, philosophically, or just do things that interest them? Obviously, necessity is the mother of invention, which is why D&D adventurers have so many combat spells, but other people could use magic too. It makes sense not to include them in the core rules, because they're not as fun for adventures, but the world ought to take them into account. The only way I can see that there wouldn't be spells for things like, "Build a house," or "Locate the merchant who'll pay me best for my product" would be if the world follows D&D rules, and only people who go out and fight stuff ever get good enough at magic to create spells that powerful. Let's just discuss some different worldviews on magic, shall we? Both from the game standpoint, and the interesting imaginative worldbuilding standpoint. [/QUOTE]
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