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Training peasants to fight in a pinch
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<blockquote data-quote="Aberzanzorax" data-source="post: 5734611" data-attributes="member: 64209"><p>I'm thinking that aid another for the specific battle might be an option.</p><p> </p><p>Depending on the story, the length of training, the strategy, the number of people training, etc this could apply to one or multiple of the following:</p><p> </p><p>AC</p><p>Hit</p><p>Damage</p><p>Saves</p><p>certain skill checks</p><p> </p><p>MOVIE SPOILERS BELOW</p><p> </p><p>e.g. In The Three Amigos "what is it your town does really well?...we can sew!" The amigos are doing most of the fighting, with the townsfolk acting as cover. I'm thinking that the costumes give them all a set disguise bonus that's pretty substantial (+10?) unless closely observed. We don't see the amigos training them at all, apart from making a few traps. In this case I'm thinking, if anything, a bonus to hide/stealth might be appropriate as they're using guile and hit and run tactics.</p><p> </p><p>e.g. In Army of Darkness we see Ash do all sorts of training between making bombs, making a helicopterbladed car, training the peasants "HA! HOO! HAI! YAH!", and coordinating the actual attack. I'd give the peasants a +2 to hit and damage from the training, and I'd possibly give them bonuses in battle as he shouts commands (especially earlier in the battle when he tells the archers when to fire and such).</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5734611, member: 64209"] I'm thinking that aid another for the specific battle might be an option. Depending on the story, the length of training, the strategy, the number of people training, etc this could apply to one or multiple of the following: AC Hit Damage Saves certain skill checks MOVIE SPOILERS BELOW e.g. In The Three Amigos "what is it your town does really well?...we can sew!" The amigos are doing most of the fighting, with the townsfolk acting as cover. I'm thinking that the costumes give them all a set disguise bonus that's pretty substantial (+10?) unless closely observed. We don't see the amigos training them at all, apart from making a few traps. In this case I'm thinking, if anything, a bonus to hide/stealth might be appropriate as they're using guile and hit and run tactics. e.g. In Army of Darkness we see Ash do all sorts of training between making bombs, making a helicopterbladed car, training the peasants "HA! HOO! HAI! YAH!", and coordinating the actual attack. I'd give the peasants a +2 to hit and damage from the training, and I'd possibly give them bonuses in battle as he shouts commands (especially earlier in the battle when he tells the archers when to fire and such). [/QUOTE]
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Training peasants to fight in a pinch
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