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Training peasants to fight in a pinch
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<blockquote data-quote="Thanael" data-source="post: 5736294" data-attributes="member: 22734"><p>The three ideas posited in the threads I linked to <a href="http://fraternityofshadows.com/forum/viewtopic.php?f=1&t=5131&p=87382&#p87382" target="_blank">here</a> where to grant everyday NPCs XP in the following way: </p><p></p><p>A) every month of living is a CR 1 challenge <a href="http://www.seankreynolds.com/rpgfiles/misc/theoryaboutpeasants.html" target="_blank">(Sean K Reynold's "Theory About Peasants")</a></p><p>B) assigning different CRs for years with CR2 being average<a href="http://www.enworld.org/showthread.php?p=271547" target="_blank"> (Seasong's method)</a></p><p>C) learn something new every day : 1 xp per day -> 365 XP per year. <a href="http://www.enworld.org/showthread.php?t=20566" target="_blank">(Mavrick Weirdo's method)</a></p><p></p><p>Method A (starting at age 20) results in a quick progression to level 2, later to level 7 (age 41) and up to level 9 (age 61) when the NPC level stagnates as they don't get XP for CR 1 challenges anymore then.</p><p></p><p>Method B is a lot slower, where the bulk of the population will be level 3-5, with levels 1-2 representing youth and higher levels becoming more and more uncommon for average (CR2) lives. </p><p></p><p>Method C results in the following progression </p><p></p><p>Mavrick Weirdo also posted lots of example NPCs and you can see that by incorporating the aging mods, hitpoints and fighting ability (which are often cited in such discussions as problems) tend to stagnate from age 340 upwards.</p><p></p><p></p><p></p><p></p><p></p><p>Is that how slow your PCs level? Because what you describe sure sounds like an adventure. Why should NPCs level slower than PCs? Isn't giving them NPC classes aready enough of a damper?</p></blockquote><p></p>
[QUOTE="Thanael, post: 5736294, member: 22734"] The three ideas posited in the threads I linked to [url=http://fraternityofshadows.com/forum/viewtopic.php?f=1&t=5131&p=87382&#p87382]here[/url] where to grant everyday NPCs XP in the following way: A) every month of living is a CR 1 challenge [url=http://www.seankreynolds.com/rpgfiles/misc/theoryaboutpeasants.html](Sean K Reynold's "Theory About Peasants")[/url] B) assigning different CRs for years with CR2 being average[url=http://www.enworld.org/showthread.php?p=271547] (Seasong's method)[/url] C) learn something new every day : 1 xp per day -> 365 XP per year. [url=http://www.enworld.org/showthread.php?t=20566](Mavrick Weirdo's method)[/url] Method A (starting at age 20) results in a quick progression to level 2, later to level 7 (age 41) and up to level 9 (age 61) when the NPC level stagnates as they don't get XP for CR 1 challenges anymore then. Method B is a lot slower, where the bulk of the population will be level 3-5, with levels 1-2 representing youth and higher levels becoming more and more uncommon for average (CR2) lives. Method C results in the following progression Mavrick Weirdo also posted lots of example NPCs and you can see that by incorporating the aging mods, hitpoints and fighting ability (which are often cited in such discussions as problems) tend to stagnate from age 340 upwards. Is that how slow your PCs level? Because what you describe sure sounds like an adventure. Why should NPCs level slower than PCs? Isn't giving them NPC classes aready enough of a damper? [/QUOTE]
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