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*TTRPGs General
Training peasants to fight
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<blockquote data-quote="howandwhy99" data-source="post: 5734914" data-attributes="member: 3192"><p>We tried it with a town we suspected about to be attacked. We were right about the attack, but most of the training was very quick. Mostly it was about taking those willing to fight and massing them in positions we could lead the enemy, a bugbear squadron, to. </p><p></p><p>It worked well enough, but the training wasn't really training at all. NPCs can advance in other classes, but simple training is Irregular armed or unarmed units. On a battlefield they are pretty much poor cannon fodder. But they are better than nothing at all. In AD&D it depends upon the race on whether characters dual or multi-class. Fighting classes could train NPCs to be a Regular warrior, but it would take months to years to really gain the effectiveness the class abilities represent. </p><p></p><p>This kind of thing is presumably going on all the time in the game. Guards and militaries are trained. First they draft only a portion of the population. If it's all out war, then it's any able bodied adult. That's still a small portion. Then training is as quick as possible, yet while still leading to effective combat ability. Trained commanders require even more training and are quite a bit more valuable, but the effect they have on their unit's success really matters. </p><p></p><p>Examples from the trope you mentioned are more from the first paragraph. They're Irregulars led by a party of hardened veterans, presumably the players. The second paragraph comes to fore when running a military. This could be from gaining authority from a settled territory or organization. Combat is far from the only kind of organizational training possible though. Running a thieves guild means training thieves too. It used to be all classes started play after they finished training in their class. Counting NPCs classes into this list and there's quite a bit of training going on in the game world, outside threat or no.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5734914, member: 3192"] We tried it with a town we suspected about to be attacked. We were right about the attack, but most of the training was very quick. Mostly it was about taking those willing to fight and massing them in positions we could lead the enemy, a bugbear squadron, to. It worked well enough, but the training wasn't really training at all. NPCs can advance in other classes, but simple training is Irregular armed or unarmed units. On a battlefield they are pretty much poor cannon fodder. But they are better than nothing at all. In AD&D it depends upon the race on whether characters dual or multi-class. Fighting classes could train NPCs to be a Regular warrior, but it would take months to years to really gain the effectiveness the class abilities represent. This kind of thing is presumably going on all the time in the game. Guards and militaries are trained. First they draft only a portion of the population. If it's all out war, then it's any able bodied adult. That's still a small portion. Then training is as quick as possible, yet while still leading to effective combat ability. Trained commanders require even more training and are quite a bit more valuable, but the effect they have on their unit's success really matters. Examples from the trope you mentioned are more from the first paragraph. They're Irregulars led by a party of hardened veterans, presumably the players. The second paragraph comes to fore when running a military. This could be from gaining authority from a settled territory or organization. Combat is far from the only kind of organizational training possible though. Running a thieves guild means training thieves too. It used to be all classes started play after they finished training in their class. Counting NPCs classes into this list and there's quite a bit of training going on in the game world, outside threat or no. [/QUOTE]
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