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<blockquote data-quote="AnimeSniper" data-source="post: 6874262" data-attributes="member: 6842548"><p>Good Points and I can see for the Instructor Training and Classes that would allow the player access to a new Feat or Skill allot a PDC for them and time spent not on missions of x-weeks divided by their INT or WIS modifier.</p><p>I can also see adding tiers like in my notes I have Basic, Moderate, Intermediate, and Advanced for things like the Demolitions skill of which each level tier grants x-points to the relevant skill...</p><p>Reading and Listening to x-media could open certain Knowledge or Craft Skills or each book grants some many Skill points to that Skill </p><p></p><p><a href="http://www.dandwiki.com/wiki/Downtime_Activity_Proficiencies_(5e_Variant_Rule)" target="_blank">http://www.dandwiki.com/wiki/Downtime_Activity_Proficiencies_(5e_Variant_Rule)</a> gives me some ideas for my opening for my next groups session...</p></blockquote><p></p>
[QUOTE="AnimeSniper, post: 6874262, member: 6842548"] Good Points and I can see for the Instructor Training and Classes that would allow the player access to a new Feat or Skill allot a PDC for them and time spent not on missions of x-weeks divided by their INT or WIS modifier. I can also see adding tiers like in my notes I have Basic, Moderate, Intermediate, and Advanced for things like the Demolitions skill of which each level tier grants x-points to the relevant skill... Reading and Listening to x-media could open certain Knowledge or Craft Skills or each book grants some many Skill points to that Skill [url]http://www.dandwiki.com/wiki/Downtime_Activity_Proficiencies_(5e_Variant_Rule)[/url] gives me some ideas for my opening for my next groups session... [/QUOTE]
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