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General Tabletop Discussion
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Training rules: let's make the point.
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<blockquote data-quote="Crothian" data-source="post: 187251" data-attributes="member: 232"><p>Fine with me. Here are my personal training rules:</p><p></p><p>Training</p><p></p><p> Once a character has achieved enough experience to advance in level he must find a person of higher level then himself to train with. The trainer need not be of higher character level, just higher in whatever class is gaining a level in. The training takes time and money. The amount may wary from trainer to trainer with the following values being given as averages. </p><p></p><p>Character Level Cost in Gold Pieces</p><p>1-4 10xlevel</p><p>5-8 50xlevel</p><p>9-12 100xlevel</p><p>13-16 500xlevel</p><p>17-20 1,000xlevel</p><p></p><p>Time: Classes take 12 hours of training per level.</p><p> A normal person can train up to eight hours a day with no problems. One may attempt to train longer. For each hour of additional training the character must make a constitution check. The endurance feat helps with this. The DC is 12+1 per additional hour of training. If the attempt fails then the training is done for the day. If the attempt fails by more then five then the character must rest a full day due to mental and physical exhaustion. If the attempt fails by 15 or more then the character must rest an entire week or only one day if magical healing is available.</p><p></p><p>Once the training is complete the player may roll a percentile die to determine what extra is learned.</p><p></p><p>01-25 +1 Skill Point</p><p>26-50 +2 Skill Points</p><p>51-65 +1d6 Skill Points</p><p>66-75 +2 Skill Points (Must be spent on Class Skills)</p><p>76-80 +1d6 Skill Points (Must be spent on Class Skills)</p><p>81-85 +1d8 Skill Points (Must be spent on Class Skills)</p><p>86-95 Skill Focus (Must be on a Class Skill)</p><p>96-00 Toughness Feat</p><p></p><p></p><p>Since training rules are something that takes the characters time and money (arguibly their most important resouces) I feel it's nice to reward them with a random benefit. None of the benefits are game breakers. Most deal with skills which everyone seems to feel you never have enough of. So, I'm killing two birds with one stone.</p></blockquote><p></p>
[QUOTE="Crothian, post: 187251, member: 232"] Fine with me. Here are my personal training rules: Training Once a character has achieved enough experience to advance in level he must find a person of higher level then himself to train with. The trainer need not be of higher character level, just higher in whatever class is gaining a level in. The training takes time and money. The amount may wary from trainer to trainer with the following values being given as averages. Character Level Cost in Gold Pieces 1-4 10xlevel 5-8 50xlevel 9-12 100xlevel 13-16 500xlevel 17-20 1,000xlevel Time: Classes take 12 hours of training per level. A normal person can train up to eight hours a day with no problems. One may attempt to train longer. For each hour of additional training the character must make a constitution check. The endurance feat helps with this. The DC is 12+1 per additional hour of training. If the attempt fails then the training is done for the day. If the attempt fails by more then five then the character must rest a full day due to mental and physical exhaustion. If the attempt fails by 15 or more then the character must rest an entire week or only one day if magical healing is available. Once the training is complete the player may roll a percentile die to determine what extra is learned. 01-25 +1 Skill Point 26-50 +2 Skill Points 51-65 +1d6 Skill Points 66-75 +2 Skill Points (Must be spent on Class Skills) 76-80 +1d6 Skill Points (Must be spent on Class Skills) 81-85 +1d8 Skill Points (Must be spent on Class Skills) 86-95 Skill Focus (Must be on a Class Skill) 96-00 Toughness Feat Since training rules are something that takes the characters time and money (arguibly their most important resouces) I feel it's nice to reward them with a random benefit. None of the benefits are game breakers. Most deal with skills which everyone seems to feel you never have enough of. So, I'm killing two birds with one stone. [/QUOTE]
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