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General Tabletop Discussion
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Training rules: let's make the point.
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<blockquote data-quote="poilbrun" data-source="post: 187729" data-attributes="member: 532"><p>I'm not using training in my campaign right now, because the campaign is fast-paced and training would completely destroy the scope of the campaign. However, I once ran a campaign that was meant to last for a long while (game time), and as such, training and general downtime were there to ensure that the campaign would be long. The rules I used were pretty simple: 100 gp and 1 week per level* with an instructor, 50 gp and 2 weeks without one**.</p><p></p><p>*Character level: no matter if you're training for level 1 in a class or level 20 for another, it is always more difficult to learn more. Especially if you've dedicated a long time of your life to one particular activity, it is difficult to pick up a new.</p><p>**My campaign are all designed to end up at high- or epic level, which means that at one point, you cannot find someone willing to train you.</p><p></p><p>My only problem with training is the fact that, except if the character goes back to the person who first taught him the class, the game often ends up as a CRPG where there are guilds with teachers everywhere in the world...</p><p></p><p>Anyway, when you design the rules, could you take into account training on one's own?</p></blockquote><p></p>
[QUOTE="poilbrun, post: 187729, member: 532"] I'm not using training in my campaign right now, because the campaign is fast-paced and training would completely destroy the scope of the campaign. However, I once ran a campaign that was meant to last for a long while (game time), and as such, training and general downtime were there to ensure that the campaign would be long. The rules I used were pretty simple: 100 gp and 1 week per level* with an instructor, 50 gp and 2 weeks without one**. *Character level: no matter if you're training for level 1 in a class or level 20 for another, it is always more difficult to learn more. Especially if you've dedicated a long time of your life to one particular activity, it is difficult to pick up a new. **My campaign are all designed to end up at high- or epic level, which means that at one point, you cannot find someone willing to train you. My only problem with training is the fact that, except if the character goes back to the person who first taught him the class, the game often ends up as a CRPG where there are guilds with teachers everywhere in the world... Anyway, when you design the rules, could you take into account training on one's own? [/QUOTE]
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