Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Training rules: let's make the point.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dvvega" data-source="post: 189171" data-attributes="member: 524"><p>IMC I use the following, simple system.</p><p></p><p>To gain a level and all the bonuses that entails, you train for 7 days (I'm considering changing the number of days but this is because my world does not have the concept of weeks in it).</p><p></p><p>If you pick up a brand new skill (no previous ranks) you must find a trainer and pay 50gp for that first rank. Further ranks can be taken automatically, however can't exceed half the trainers ranks (you cannot exceed your trainer).</p><p></p><p>If you pick up a new feat you pay 150gp. Yes fighters pay a lot, however they gain a lot as well.</p><p></p><p>As for taking a new class, you must train with an appropriate trainer for a period represented by the difference in starting ages of a 1st level character of your current class and your next class. </p><p></p><p>So for a human fighter who wants to become a wizard ... they must train for 1d6 years (+1d6 for fighter +2d6 for wizard hence 1d6).</p><p></p><p>If they have taken an appropriate 1st level feat representing previous training, then it halves the training time.</p><p></p><p>Of course I eyeball the time taken, but I dislike the idea of a Barbarian suddenly being able to read a wizard's spellbook and casting spells without training.</p><p></p><p>There are some excepts ... sudden divine inspiration for example, or a Paladin becoming a Cleric etc.</p></blockquote><p></p>
[QUOTE="dvvega, post: 189171, member: 524"] IMC I use the following, simple system. To gain a level and all the bonuses that entails, you train for 7 days (I'm considering changing the number of days but this is because my world does not have the concept of weeks in it). If you pick up a brand new skill (no previous ranks) you must find a trainer and pay 50gp for that first rank. Further ranks can be taken automatically, however can't exceed half the trainers ranks (you cannot exceed your trainer). If you pick up a new feat you pay 150gp. Yes fighters pay a lot, however they gain a lot as well. As for taking a new class, you must train with an appropriate trainer for a period represented by the difference in starting ages of a 1st level character of your current class and your next class. So for a human fighter who wants to become a wizard ... they must train for 1d6 years (+1d6 for fighter +2d6 for wizard hence 1d6). If they have taken an appropriate 1st level feat representing previous training, then it halves the training time. Of course I eyeball the time taken, but I dislike the idea of a Barbarian suddenly being able to read a wizard's spellbook and casting spells without training. There are some excepts ... sudden divine inspiration for example, or a Paladin becoming a Cleric etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Training rules: let's make the point.
Top