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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Training to learn (additional) feats?
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<blockquote data-quote="Morgenstern" data-source="post: 1255451" data-attributes="member: 5485"><p>There are a couple of differences. </p><p>The tattoo/training can't be removed. This changes it dramatically vs. items, which are more versitile, but also can be lost, taken away, or destroyed. Second, the training isn't magic. That changes the conditions under which it works (or fails to). Third, because it's permanent, and being presented as a feat, it makes you eligable for other feats that require that feat as a prerequisite - something magic items never do.</p><p></p><p>Finally, the "tattoo" is just a visual cue. If you want, you can skip it entirely, and just have the player accept the loss of a slot (not necesarily ring either - I just used that one for an easily followed example). In a lower magic setting, this would be a fairly trivial cost since you might never get an item for that slot anyway (and as GM, I'd be inclinde to steer away from them so as to not slap the player in the face for trying out my neat new rule <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Finally, you might put all the feats in a chain in one place, rather than one to a slot depending on the amout of trainign you want to permit. If I give up the helmet slot learning Cleave as part of training with the Great Northern Clan's berserkers, you might rule that Great Cleave could also be learned, and doesn't eat up another item slot. This is roughly analogous to discarding a +1 helm when you find a +3 one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Those Great North-types never wear helmets anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>There are certainly other ways to do it, but you'll probably benefit from identifying a fintite resource (not gold, and not XP) that the character is giving up to get this benefit.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 1255451, member: 5485"] There are a couple of differences. The tattoo/training can't be removed. This changes it dramatically vs. items, which are more versitile, but also can be lost, taken away, or destroyed. Second, the training isn't magic. That changes the conditions under which it works (or fails to). Third, because it's permanent, and being presented as a feat, it makes you eligable for other feats that require that feat as a prerequisite - something magic items never do. Finally, the "tattoo" is just a visual cue. If you want, you can skip it entirely, and just have the player accept the loss of a slot (not necesarily ring either - I just used that one for an easily followed example). In a lower magic setting, this would be a fairly trivial cost since you might never get an item for that slot anyway (and as GM, I'd be inclinde to steer away from them so as to not slap the player in the face for trying out my neat new rule :). Finally, you might put all the feats in a chain in one place, rather than one to a slot depending on the amout of trainign you want to permit. If I give up the helmet slot learning Cleave as part of training with the Great Northern Clan's berserkers, you might rule that Great Cleave could also be learned, and doesn't eat up another item slot. This is roughly analogous to discarding a +1 helm when you find a +3 one :). Those Great North-types never wear helmets anyway :). There are certainly other ways to do it, but you'll probably benefit from identifying a fintite resource (not gold, and not XP) that the character is giving up to get this benefit. [/QUOTE]
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Training to learn (additional) feats?
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