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*Dungeons & Dragons
Training to Level Up
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<blockquote data-quote="Snoring Rock" data-source="post: 6890472" data-attributes="member: 78325"><p>This has been an age-old question. Back when I cut my teeth on Holmes edition Basic and AD&D, training to level up was mentioned in the PHB, but no real system or cost was in place. I have given this a lot of thought over the years. </p><p></p><p>A rogue (thief) to me; seems like there is no need to for training in the academic sense. School of hard knocks works just fine. A paladin, cleric, fighter, needs training, but what if the party is in a deep mega dungeon where there is no training center? Certainly, you do not tell your PCs that they cannot level up, do you? The party just finished a dungeon, they have loot, they have blood on their hands and they are ready to power up and then get to town (population 56) to find that the highest level fighter there is 3rd. Seems to me that the trainer must be higher level than the trainee. All problems.</p><p></p><p>Then you must ask, how much? How much does it cost to train from one level to another? Is "level" just a game term? Is that used "in-game?" I like to take gold from my players on a regular basis. Wear and tear on items causes them to need repair or replacement. I require new swords to come with a 50gp training on use, or a set of thieves tools come with a 100gp extra pick or something like that. </p><p></p><p>I expect the wizards and other casters to study, search and join schools, covens, and guilds in order to pay dues and thus be training all the time. That way when the time comes, they just level up. </p><p></p><p></p><p>How do you do this in your campaign? What about the mega-dungeon scenario? Do you make them leave the dungeon to go get trained?</p></blockquote><p></p>
[QUOTE="Snoring Rock, post: 6890472, member: 78325"] This has been an age-old question. Back when I cut my teeth on Holmes edition Basic and AD&D, training to level up was mentioned in the PHB, but no real system or cost was in place. I have given this a lot of thought over the years. A rogue (thief) to me; seems like there is no need to for training in the academic sense. School of hard knocks works just fine. A paladin, cleric, fighter, needs training, but what if the party is in a deep mega dungeon where there is no training center? Certainly, you do not tell your PCs that they cannot level up, do you? The party just finished a dungeon, they have loot, they have blood on their hands and they are ready to power up and then get to town (population 56) to find that the highest level fighter there is 3rd. Seems to me that the trainer must be higher level than the trainee. All problems. Then you must ask, how much? How much does it cost to train from one level to another? Is "level" just a game term? Is that used "in-game?" I like to take gold from my players on a regular basis. Wear and tear on items causes them to need repair or replacement. I require new swords to come with a 50gp training on use, or a set of thieves tools come with a 100gp extra pick or something like that. I expect the wizards and other casters to study, search and join schools, covens, and guilds in order to pay dues and thus be training all the time. That way when the time comes, they just level up. How do you do this in your campaign? What about the mega-dungeon scenario? Do you make them leave the dungeon to go get trained? [/QUOTE]
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