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<blockquote data-quote="TerraDave" data-source="post: 6890542" data-attributes="member: 22260"><p>We all may learn on the "job", but the closest profession to an adventurer is probably an athlete, and they spend lots of time training and practicing. And extreme (but highly relevant) case would be a boxer who may train for months for the next big fight.</p><p></p><p>Training and similar rules can help with pacing and treasure (or the spending there of). It can also be an interesting way to reconnect with the campaign world, meet new NPCs, that sort of thing. </p><p></p><p>5E uses language and tool training (plus other optional downtime rules in the DMG like research and running a business) to give PCs a gentle nudge to take some time off and learn something new. </p><p></p><p>You should think about why you want training in the game. Is to get them to spend gold? Maybe a "wine, women, and song" rule where they get XP for spending gold. Is it to meet cool NPCs? then something where they need to check in every few levels with the temple head, theives guild, ect might work, but you may need to have something for each player. </p><p></p><p>Maybe you want them to find "safe areas" in the wilderness or megadungeon to make exploration more interesting. You can also have rules like this for long-rests (and it can work quite well). </p><p></p><p>If the reason is so that the players actually spend some time doing normal things, then you can link that to some of the things above, or create additional incentives. Sometimes you can just handwave it (and one year latter...).</p></blockquote><p></p>
[QUOTE="TerraDave, post: 6890542, member: 22260"] We all may learn on the "job", but the closest profession to an adventurer is probably an athlete, and they spend lots of time training and practicing. And extreme (but highly relevant) case would be a boxer who may train for months for the next big fight. Training and similar rules can help with pacing and treasure (or the spending there of). It can also be an interesting way to reconnect with the campaign world, meet new NPCs, that sort of thing. 5E uses language and tool training (plus other optional downtime rules in the DMG like research and running a business) to give PCs a gentle nudge to take some time off and learn something new. You should think about why you want training in the game. Is to get them to spend gold? Maybe a "wine, women, and song" rule where they get XP for spending gold. Is it to meet cool NPCs? then something where they need to check in every few levels with the temple head, theives guild, ect might work, but you may need to have something for each player. Maybe you want them to find "safe areas" in the wilderness or megadungeon to make exploration more interesting. You can also have rules like this for long-rests (and it can work quite well). If the reason is so that the players actually spend some time doing normal things, then you can link that to some of the things above, or create additional incentives. Sometimes you can just handwave it (and one year latter...). [/QUOTE]
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