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<blockquote data-quote="I'm A Banana" data-source="post: 6890692" data-attributes="member: 2067"><p>I'm using a kind of training in my <em>Curse of Strahd</em> campaign now. </p><p></p><p></p><p></p><p>I think that if you are using training, even a rogue needs training, in the same way that a fighter or a sorcerer does. Rogues can train with master thieves and guildmasters and learn the ins and outs of the criminal underbelly. </p><p></p><p></p><p>In my current campaign, I take a much broader view of training than "pay someone to teach you." - it's a form of reward (like XP or treasure) and of pacing.</p><p></p><p>So, like, the first "training session" happened in mid-dungeon, and it happened in a library. I said that the books contained enough new information on various class matters that this essentially counted as training. Our party bard discovered some Vistani love songs. The wizard found some old star charts. Etc. </p><p></p><p>I might say "hold off on gaining a level," but I basically work the training into the next long rest that the party takes once they have the XP necessary to level, wherever that long rest might be. </p><p></p><p></p><p></p><p>The DMG has some guidelines, but I'm not personally sweating the details IMC. It's more about adding a bit of context to what their class looks like in this world - to make the setting live and breathe alongside the characters. At higher levels, I might consider using it as a GP sink (you hear a beautiful Vistani love song being sung in the tavern, with instrumentation you can't begin to imagine, but the gypsy offers to teach it to you...for a fee...), but I'm not too concerned aobut it. </p><p></p><p></p><p></p><p>I use the "training" as an excuse to touch base with the setting and get the PC's reaction to it. Our party ranger met a vampire hunter. Our party Cleric/Fighter experienced a vision. If anyone was a member of a guild, I'd probably mention something like "your allies in the guild share their new library with you and you learn so much you gain a level!" The point is to characterize their advancement, so that it's a character moment as much as it is a mechanical moment. </p><p></p><p></p><p>I don't make them leave the dungeon, but I think about what the dungeon could have that could "count" as training. Like, if there's a trap, maybe the party thief gains a level by spending some of her long rest tinkering with the thing in a way that suddenly "clicks" for them.</p><p></p><p></p><p></p><p>Another nuance is that you can want different levels of granularity for all of these things.</p><p></p><p>I don't keep track of ammunition - but I <strong>do</strong> have "supplies" that are required to rest, and "supplies" is an abstraction of consumable adventuring supplies including ammunition (along with rations, water, oil for your armor, whetstones, torches, rope, other random adventuring supplies, etc.).</p><p></p><p>I try to target my details to "things I want the players to care about." In <em>Curse of Strahd</em>, I want the players to care about the fact that thay're Not In Kansas Anymore (so gaining a level of Cleric in Ravenloft looks differently than gaining a level of Cleric in the Forgotten Realms), and also to remember that safe places are few and far between (so you need supplies if you are to get there).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6890692, member: 2067"] I'm using a kind of training in my [I]Curse of Strahd[/I] campaign now. I think that if you are using training, even a rogue needs training, in the same way that a fighter or a sorcerer does. Rogues can train with master thieves and guildmasters and learn the ins and outs of the criminal underbelly. In my current campaign, I take a much broader view of training than "pay someone to teach you." - it's a form of reward (like XP or treasure) and of pacing. So, like, the first "training session" happened in mid-dungeon, and it happened in a library. I said that the books contained enough new information on various class matters that this essentially counted as training. Our party bard discovered some Vistani love songs. The wizard found some old star charts. Etc. I might say "hold off on gaining a level," but I basically work the training into the next long rest that the party takes once they have the XP necessary to level, wherever that long rest might be. The DMG has some guidelines, but I'm not personally sweating the details IMC. It's more about adding a bit of context to what their class looks like in this world - to make the setting live and breathe alongside the characters. At higher levels, I might consider using it as a GP sink (you hear a beautiful Vistani love song being sung in the tavern, with instrumentation you can't begin to imagine, but the gypsy offers to teach it to you...for a fee...), but I'm not too concerned aobut it. I use the "training" as an excuse to touch base with the setting and get the PC's reaction to it. Our party ranger met a vampire hunter. Our party Cleric/Fighter experienced a vision. If anyone was a member of a guild, I'd probably mention something like "your allies in the guild share their new library with you and you learn so much you gain a level!" The point is to characterize their advancement, so that it's a character moment as much as it is a mechanical moment. I don't make them leave the dungeon, but I think about what the dungeon could have that could "count" as training. Like, if there's a trap, maybe the party thief gains a level by spending some of her long rest tinkering with the thing in a way that suddenly "clicks" for them. Another nuance is that you can want different levels of granularity for all of these things. I don't keep track of ammunition - but I [B]do[/B] have "supplies" that are required to rest, and "supplies" is an abstraction of consumable adventuring supplies including ammunition (along with rations, water, oil for your armor, whetstones, torches, rope, other random adventuring supplies, etc.). I try to target my details to "things I want the players to care about." In [I]Curse of Strahd[/I], I want the players to care about the fact that thay're Not In Kansas Anymore (so gaining a level of Cleric in Ravenloft looks differently than gaining a level of Cleric in the Forgotten Realms), and also to remember that safe places are few and far between (so you need supplies if you are to get there). [/QUOTE]
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