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Training to Level Up
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<blockquote data-quote="Saeviomagy" data-source="post: 6890899" data-attributes="member: 5890"><p>The main issue with most training rules is that they require the PCs to be acutely aware of the concept of character level and class.</p><p></p><p>Now that said, you might decide that your game does exactly this, and it can work quite well. Take a look at earthdawn for an example. Every adventurer is on a time-honoured and well understood path, and everyone is well aware of the requirements to advance on that path and the abilities that come with it.</p><p></p><p>For most D&D campaigns however, you don't want in-character discussion of levels. And if an adventurer has to stop adventuring for his level in weeks and pay level in gp to gain a level, then it makes no sense that levels are not well understood.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6890899, member: 5890"] The main issue with most training rules is that they require the PCs to be acutely aware of the concept of character level and class. Now that said, you might decide that your game does exactly this, and it can work quite well. Take a look at earthdawn for an example. Every adventurer is on a time-honoured and well understood path, and everyone is well aware of the requirements to advance on that path and the abilities that come with it. For most D&D campaigns however, you don't want in-character discussion of levels. And if an adventurer has to stop adventuring for his level in weeks and pay level in gp to gain a level, then it makes no sense that levels are not well understood. [/QUOTE]
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