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Training to Level Up
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<blockquote data-quote="the Jester" data-source="post: 6896662" data-attributes="member: 1210"><p>I used the 1e training rules briefly (in the 1e era), but discarded them very quickly upon discovering that they didn't fit well with 1e's xp system- for instance, a rogue needed 1,251 xp to hit 2nd level, and you got 1 xp per gp you earned, plus xp for defeating monsters; but you needed 1500 gp to train to level 2, which meant that you had to have earned at least 1500 xp. And the odds were very good that you'd earned several hundred xp for killing monsters, too. So you were getting close to th 2,501 xp you needed to level to 3rd before you could pay for training to 2nd. </p><p></p><p>I've never used training times since, although I do use the downtime training rules for 5e (and have expanded them to include pretty much any proficiency and sometimes other special abilities). I think instead of "you must train to level up", I'd probably use a "train for bonus xp" system in 5e. You would need a higher-level member of your class as a trainer (which might be a big issue for some classes very quickly), and could earn 1 xp per day by training. It would cost at least 1 gp per day; the higher level the trainer, the more expensive it would be. </p><p></p><p>OTOH if you want to use "must train to level" rules, then watch out for the party to have to stop what they are doing to go train, especially at low levels. You might consider a sort of "partial level without training" system in which they gain new HD and hps, but nothing (very little?) else until they train up. </p><p></p><p>Forcing pcs to train before leveling has serious pacing implications for your campaign. If you want to mark the passage of time and see years pass between first level and 20th, that's probably a plus. If you want a fast and furious campaign with lots of time pressure, it's probably a big negative. It really depends on your playstyle. But yeah, "We're in the dungeon and we need to go train" is something you can definitely expect to see if you're using xps.</p><p></p><p>Milestone leveling would probably eliminate a lot of the problem, but it's not appropriate for all playstyles. (Personally, I am not a fan of it.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 6896662, member: 1210"] I used the 1e training rules briefly (in the 1e era), but discarded them very quickly upon discovering that they didn't fit well with 1e's xp system- for instance, a rogue needed 1,251 xp to hit 2nd level, and you got 1 xp per gp you earned, plus xp for defeating monsters; but you needed 1500 gp to train to level 2, which meant that you had to have earned at least 1500 xp. And the odds were very good that you'd earned several hundred xp for killing monsters, too. So you were getting close to th 2,501 xp you needed to level to 3rd before you could pay for training to 2nd. I've never used training times since, although I do use the downtime training rules for 5e (and have expanded them to include pretty much any proficiency and sometimes other special abilities). I think instead of "you must train to level up", I'd probably use a "train for bonus xp" system in 5e. You would need a higher-level member of your class as a trainer (which might be a big issue for some classes very quickly), and could earn 1 xp per day by training. It would cost at least 1 gp per day; the higher level the trainer, the more expensive it would be. OTOH if you want to use "must train to level" rules, then watch out for the party to have to stop what they are doing to go train, especially at low levels. You might consider a sort of "partial level without training" system in which they gain new HD and hps, but nothing (very little?) else until they train up. Forcing pcs to train before leveling has serious pacing implications for your campaign. If you want to mark the passage of time and see years pass between first level and 20th, that's probably a plus. If you want a fast and furious campaign with lots of time pressure, it's probably a big negative. It really depends on your playstyle. But yeah, "We're in the dungeon and we need to go train" is something you can definitely expect to see if you're using xps. Milestone leveling would probably eliminate a lot of the problem, but it's not appropriate for all playstyles. (Personally, I am not a fan of it.) [/QUOTE]
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