Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Training to Level Up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 6899282" data-attributes="member: 6787503"><p>I require training to level up. It combines XP advancement with milestone advancement because once a party reaches enough XP to level up, they generally won't break off from adventuring until they're at a good stopping point, but it's motivated from the player side rather than the DM just declaring that the party levels up.</p><p></p><p>I like to convert things from AD&D (1e), so here's how I use Gygax's training system (1e DMG, p 86) in 5e:</p><p></p><p>First, I get rid of the whole DM-judgey performance based multiplier (essentially giving everyone a rating of E), so for characters below "name-level" training with a higher-level tutor of the same class takes one week, and training without a tutor takes two weeks. Note that this applies to characters that are training to become name-level, but once name-level has been attained (either through training with a tutor for one week or training alone for two weeks), characters can then conduct their own training for further levels gained that takes only one week with no tutor required. </p><p></p><p>Second, I use a 1e to 5e gp-conversion multiplier of 0.6 based on the cost of maintaining a skilled hireling among other things, so instead of 1500 gp, the cost of training for characters below name-level is 900 gp times current level per week of training. I.e., going from 1st to 2nd costs 900 gp with a tutor, 1800 gp without a tutor, etc.</p><p></p><p>Name-level occurs at different levels for different classes. I go with the same levels used in AD&D because there's supposed to be a one-to-one correspondence between level in 1e and level in 5e:</p><p>Level 7 - Monk</p><p>Level 8 - Barbarian (based on the acquisition of horde-summoning ability)</p><p>Level 9 - Cleric, Fighter, Paladin</p><p>Level 10 - Ranger, Rogue, Sorcerer, Warlock (sorcerer and warlock standing in for illusionist)</p><p>Level 11 - Wizard</p><p>Level 12 - Druid</p><p></p><p>Characters who have achieved name-level can self-train for one week to gain subsequent levels. Costs are different depending on class:</p><p>Barbarians, Fighters, Paladins, and Rangers - 600 gp per current level</p><p>Clerics, Druids, Monks, and Rogues - 1200 gp per current level</p><p>Sorcerers, Warlocks, and Wizards - 2400 gp per current level</p><p></p><p>Bards are an exception and must donate 50% of all coins gained to their college as "tuition", plus 600 gp per current level upon gaining a higher level. Bards can always self-train with only one week of down-time.</p><p></p><p>edit: As an addendum to the above, since Bard isn't a prestige class in this edition, when and if I have a Bard in my group, I'd probably bring them into line with the rules for below-name-level characters by dispensing with the 50% of treasure rule and having them hit name-level at level 11 along with the Wizard, paying 600 gp per current level to gain additional levels thereafter.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6899282, member: 6787503"] I require training to level up. It combines XP advancement with milestone advancement because once a party reaches enough XP to level up, they generally won't break off from adventuring until they're at a good stopping point, but it's motivated from the player side rather than the DM just declaring that the party levels up. I like to convert things from AD&D (1e), so here's how I use Gygax's training system (1e DMG, p 86) in 5e: First, I get rid of the whole DM-judgey performance based multiplier (essentially giving everyone a rating of E), so for characters below "name-level" training with a higher-level tutor of the same class takes one week, and training without a tutor takes two weeks. Note that this applies to characters that are training to become name-level, but once name-level has been attained (either through training with a tutor for one week or training alone for two weeks), characters can then conduct their own training for further levels gained that takes only one week with no tutor required. Second, I use a 1e to 5e gp-conversion multiplier of 0.6 based on the cost of maintaining a skilled hireling among other things, so instead of 1500 gp, the cost of training for characters below name-level is 900 gp times current level per week of training. I.e., going from 1st to 2nd costs 900 gp with a tutor, 1800 gp without a tutor, etc. Name-level occurs at different levels for different classes. I go with the same levels used in AD&D because there's supposed to be a one-to-one correspondence between level in 1e and level in 5e: Level 7 - Monk Level 8 - Barbarian (based on the acquisition of horde-summoning ability) Level 9 - Cleric, Fighter, Paladin Level 10 - Ranger, Rogue, Sorcerer, Warlock (sorcerer and warlock standing in for illusionist) Level 11 - Wizard Level 12 - Druid Characters who have achieved name-level can self-train for one week to gain subsequent levels. Costs are different depending on class: Barbarians, Fighters, Paladins, and Rangers - 600 gp per current level Clerics, Druids, Monks, and Rogues - 1200 gp per current level Sorcerers, Warlocks, and Wizards - 2400 gp per current level Bards are an exception and must donate 50% of all coins gained to their college as "tuition", plus 600 gp per current level upon gaining a higher level. Bards can always self-train with only one week of down-time. edit: As an addendum to the above, since Bard isn't a prestige class in this edition, when and if I have a Bard in my group, I'd probably bring them into line with the rules for below-name-level characters by dispensing with the 50% of treasure rule and having them hit name-level at level 11 along with the Wizard, paying 600 gp per current level to gain additional levels thereafter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Training to Level Up
Top