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Training to Level
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<blockquote data-quote="Lanefan" data-source="post: 3101211" data-attributes="member: 29398"><p>I've always required training...but I handle it a little differently than some, as shown below; if anything strikes you as a good idea, feel free to take it. (conversely, if what you see strikes you as idiocy, let me know...) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When you bump...i.e. tick over the ExP number required for the next level...two things happen: 1. You roll your next level's hit die then and there and gain half the (Con-modified) amount to your maximum; you have to rest into them, or be cured into them, or whatever, otherwise you don't "know" they're there. 2. We have all classes getting 1e-Cavalier-like % increment on stats; you roll these for the new level immediately on bumping.</p><p></p><p>After you bump but before you train, you continue to gain ExP as normal for a while, but if you let it go too long you start to slow down (in 1e, you stopped completely right at the new-level point); if you get 1/3 through the new level without training you start hitting a 1/3 ExP penalty, if you grind your way through to 2/3 you then hit a 2/3 ExP penalty; it's very rare (but it has happened) that even with this someone can slog their way all the way through to the following level, at which point they're considered trained for the level before and advance at half-rate (and are considered to self-train) from there on, until resuming normal training. It reads here far more complicated than it works out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When you train, you get the other half of your h.p. along with all the other benefits of the new level.</p><p></p><p>I usually have training take about 8-12 days, with variance, unless you're a Bard or a Monk; both these classes take substantially longer for flavour reasons. Depending on class, one sometimes has to travel to find a trainer...</p><p></p><p>Cost is usually about 1000 g.p. per level, as if the new level, again with a variance; for most classes, this goes toward devotions, sacrifices, guild fees, supplies, etc.; a small amount goes to the trainer, but not much, so training people is never as profitable as adventuring. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3101211, member: 29398"] I've always required training...but I handle it a little differently than some, as shown below; if anything strikes you as a good idea, feel free to take it. (conversely, if what you see strikes you as idiocy, let me know...) :) When you bump...i.e. tick over the ExP number required for the next level...two things happen: 1. You roll your next level's hit die then and there and gain half the (Con-modified) amount to your maximum; you have to rest into them, or be cured into them, or whatever, otherwise you don't "know" they're there. 2. We have all classes getting 1e-Cavalier-like % increment on stats; you roll these for the new level immediately on bumping. After you bump but before you train, you continue to gain ExP as normal for a while, but if you let it go too long you start to slow down (in 1e, you stopped completely right at the new-level point); if you get 1/3 through the new level without training you start hitting a 1/3 ExP penalty, if you grind your way through to 2/3 you then hit a 2/3 ExP penalty; it's very rare (but it has happened) that even with this someone can slog their way all the way through to the following level, at which point they're considered trained for the level before and advance at half-rate (and are considered to self-train) from there on, until resuming normal training. It reads here far more complicated than it works out. :) When you train, you get the other half of your h.p. along with all the other benefits of the new level. I usually have training take about 8-12 days, with variance, unless you're a Bard or a Monk; both these classes take substantially longer for flavour reasons. Depending on class, one sometimes has to travel to find a trainer... Cost is usually about 1000 g.p. per level, as if the new level, again with a variance; for most classes, this goes toward devotions, sacrifices, guild fees, supplies, etc.; a small amount goes to the trainer, but not much, so training people is never as profitable as adventuring. ;) Lanefan [/QUOTE]
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