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Training to Level
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<blockquote data-quote="loki44" data-source="post: 3101576" data-attributes="member: 16276"><p>I think that's what diaglo was hinting at.</p><p></p><p></p><p></p><p></p><p>Maybe not initial hp, but I think you can rationalize an increase in hp as being attributable to training, apart from the CON bonus.</p><p></p><p></p><p></p><p>The whole month of grueling fights does make you better. It gives you xp which allows you to level (an abstraction). Once you've gained enough xp via actual battle experience then you take that knowledge and hone it through training. In the "you must train in order to level" philosophy the actual adventuring complements the training in order to achieve character advancement. In starting this thread I specifically did not want it to devolve into a debate of the merits of a training based leveling system vs. a purely experiential based leveling system. There are merits to both styles of play and it just depends on your preference. In starting the thread I was simply curious about how various DMs handle the concept of leveling within their own games. </p><p></p><p>I think it's interesting that many people who say they require training to level in their games seem to require a static amount of training no matter how high the level is. (i.e. 1 week training per level regardless of which level it is) In our games the amount of training required increases with each level. This makes sense to me since the skills/spells/etc. become exponentially difficult.</p></blockquote><p></p>
[QUOTE="loki44, post: 3101576, member: 16276"] I think that's what diaglo was hinting at. Maybe not initial hp, but I think you can rationalize an increase in hp as being attributable to training, apart from the CON bonus. The whole month of grueling fights does make you better. It gives you xp which allows you to level (an abstraction). Once you've gained enough xp via actual battle experience then you take that knowledge and hone it through training. In the "you must train in order to level" philosophy the actual adventuring complements the training in order to achieve character advancement. In starting this thread I specifically did not want it to devolve into a debate of the merits of a training based leveling system vs. a purely experiential based leveling system. There are merits to both styles of play and it just depends on your preference. In starting the thread I was simply curious about how various DMs handle the concept of leveling within their own games. I think it's interesting that many people who say they require training to level in their games seem to require a static amount of training no matter how high the level is. (i.e. 1 week training per level regardless of which level it is) In our games the amount of training required increases with each level. This makes sense to me since the skills/spells/etc. become exponentially difficult. [/QUOTE]
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