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Training to Level
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<blockquote data-quote="howandwhy99" data-source="post: 3101599" data-attributes="member: 3192"><p>As the DM in question let me just say I include training rules for some very positive reasons. To downplay the traditional negatives our training requirements are not very stringent. Basically, 1 week of training is required per level left (i.e. 1 week to leave 1st level and attain 2nd). Self-training is also possible in twice the time. Sufficient training is required to level, but training can be accumulated up to 2 levels beyond the current. Effectively, a 1st level PC could hire a trainer for 3 weeks and be square through 3rd level. </p><p></p><p>Yes, the system requires downtime at least every two levels, but the group also receives XP at only 1/2 the prescribed rate. A standard Dungeon Magazine adventure normally advances the party about 1 level. </p><p></p><p>The positive reasons I meantioned above: </p><p>- Finding trainers means learning about the world. Some of my players have unusual classes, so I've mushed traditional classes together for each case on who can train whom.</p><p>- Paying trainers is another use for Gold (and gets players thinking about hiring others instead of always looking to be hired)</p><p>- Befriending trainers get the players on the road to making Contacts and Followers. (We HR Followers for all based on a behind-the-scenes Reputation score; like Alignment after a PC is introduced).</p><p>- Searching for / having mentors can lead to new adventures and adds another option for hooking PCs.</p><p>- Plausibly, training makes sense instead of having all skills spontaneously manifest from use. Olympic atheletes improve from practice, not just competition. A high-level Fighter is considered constantly practicing during down-time even if he is not training with a trainer.</p><p>- And my favorite reason: The rule I use above advances the timeline of a 1-20 level campaign 4-8 years through training alone.</p><p></p><p>The difficulty is we've had our first 4 sessions without much of a chance for downtime. I didn't really foresee the initial challenge lasting as long as it has, but potential training opportunities are right around the corner in the game. The one player who has achieved 2nd level would like to have pre-training in the PCs background. However, if I make an exception now for single cases, it sets a poor precedent and good time management in the future could be ignored by the players.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3101599, member: 3192"] As the DM in question let me just say I include training rules for some very positive reasons. To downplay the traditional negatives our training requirements are not very stringent. Basically, 1 week of training is required per level left (i.e. 1 week to leave 1st level and attain 2nd). Self-training is also possible in twice the time. Sufficient training is required to level, but training can be accumulated up to 2 levels beyond the current. Effectively, a 1st level PC could hire a trainer for 3 weeks and be square through 3rd level. Yes, the system requires downtime at least every two levels, but the group also receives XP at only 1/2 the prescribed rate. A standard Dungeon Magazine adventure normally advances the party about 1 level. The positive reasons I meantioned above: - Finding trainers means learning about the world. Some of my players have unusual classes, so I've mushed traditional classes together for each case on who can train whom. - Paying trainers is another use for Gold (and gets players thinking about hiring others instead of always looking to be hired) - Befriending trainers get the players on the road to making Contacts and Followers. (We HR Followers for all based on a behind-the-scenes Reputation score; like Alignment after a PC is introduced). - Searching for / having mentors can lead to new adventures and adds another option for hooking PCs. - Plausibly, training makes sense instead of having all skills spontaneously manifest from use. Olympic atheletes improve from practice, not just competition. A high-level Fighter is considered constantly practicing during down-time even if he is not training with a trainer. - And my favorite reason: The rule I use above advances the timeline of a 1-20 level campaign 4-8 years through training alone. The difficulty is we've had our first 4 sessions without much of a chance for downtime. I didn't really foresee the initial challenge lasting as long as it has, but potential training opportunities are right around the corner in the game. The one player who has achieved 2nd level would like to have pre-training in the PCs background. However, if I make an exception now for single cases, it sets a poor precedent and good time management in the future could be ignored by the players. [/QUOTE]
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