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<blockquote data-quote="painandgreed" data-source="post: 3101606" data-attributes="member: 24969"><p>I require training for new feats, including class features, skill points, and spells (but not slots). Training is normally a week per feat or skill point spent (as per 3.5 DMG), but instead of the normal 50 Gp per week as listed, it requires hireing somebody that already has that feat or skill level. This can be done through role playing or by simply hiring their services. Typically, hirelings with class levels run about 1 GP per level per day. Notable NPCs with special feats or skills may require aditional pay or conditions for training. PCs can develop these feats or skills on their own but it will take longer as they attempt to create them from scratch. Self training may also cost more depending on the feat or skill. A fighter might be able to develop a new move out in the woods hacking on straw dummies he made, but a rogue working on high levels of Disable Device will require devices to attempt to disable. I haven't quite decided on rules for learning spells yet or developing them on your own, but they are probably more costly and time consuming.</p><p></p><p>Unless I'm running a hack and slash game, then people just level up whenever I hand out XP.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3101606, member: 24969"] I require training for new feats, including class features, skill points, and spells (but not slots). Training is normally a week per feat or skill point spent (as per 3.5 DMG), but instead of the normal 50 Gp per week as listed, it requires hireing somebody that already has that feat or skill level. This can be done through role playing or by simply hiring their services. Typically, hirelings with class levels run about 1 GP per level per day. Notable NPCs with special feats or skills may require aditional pay or conditions for training. PCs can develop these feats or skills on their own but it will take longer as they attempt to create them from scratch. Self training may also cost more depending on the feat or skill. A fighter might be able to develop a new move out in the woods hacking on straw dummies he made, but a rogue working on high levels of Disable Device will require devices to attempt to disable. I haven't quite decided on rules for learning spells yet or developing them on your own, but they are probably more costly and time consuming. Unless I'm running a hack and slash game, then people just level up whenever I hand out XP. [/QUOTE]
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