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<blockquote data-quote="BSF" data-source="post: 3101637" data-attributes="member: 13098"><p>True, but I also have never seen anybody improve in the same scope and scale with their skillset in a matter of a few months in the real world. (Always a dangerous comparison, I know.) </p><p></p><p>To take a midline example, how many baseball players improve from being a guy that can hit the ball sometimes to the best batter in history over the course of 2-3 months? They practice, between games, quite a bit actually. It is the same with all sports. The games are important because you are dealing with a wider range of variables. But the practice is important to analyze what went right, and what went wrong, and build new skills to be better.</p><p></p><p>If we assume that in a given baseball game, each batter will reach the plate at least 3 times, we could equate that to 3 encounters/day. Every 4-5 games a batter would 'level'. So after 90 games, any given batter should be the equivelant of 20th level right? No need to practice between games even. So by now, all major league players should be up in epic levels for this season right? </p><p></p><p>Sure it is an abstraction layer. It's a game. It is no less and no more arbitrary than any other game mechanic. I have thrown encounters at parties where they would have leveled 3 times in as many game days. The spellcasters would have been doing a lot of research during that time to get their 6 spells for levelling. Melee types would have been picking up feat chains. An item creation feat suddenly manifested itself. New languages were picked up, depths of knowledge were suddenly born. You get the idea. No reason for it to seem realistic right? No reason you need to do research to get spells. After all, you barely slept during that time and you couldn't recover spells, but in the back of your mind you were thinking of new spells to cast. And learning a new language might come naturally and easy to you. Learning how to use a new exotic weapon you just looted off your enemy shouldn't be too hard. Yesterday he hit you with that weapon for a good 18 seconds. You felt that pain and watched him right? No problem. </p><p></p><p>There is no reason why you can't play it that way, if that is what you enjoy. Of course, there is no reason why you can't require downtime and training as well, if that is what you enjoy. Easier to make it a table rule at the outset so new players have a solid expectation of what will occur during the game.</p></blockquote><p></p>
[QUOTE="BSF, post: 3101637, member: 13098"] True, but I also have never seen anybody improve in the same scope and scale with their skillset in a matter of a few months in the real world. (Always a dangerous comparison, I know.) To take a midline example, how many baseball players improve from being a guy that can hit the ball sometimes to the best batter in history over the course of 2-3 months? They practice, between games, quite a bit actually. It is the same with all sports. The games are important because you are dealing with a wider range of variables. But the practice is important to analyze what went right, and what went wrong, and build new skills to be better. If we assume that in a given baseball game, each batter will reach the plate at least 3 times, we could equate that to 3 encounters/day. Every 4-5 games a batter would 'level'. So after 90 games, any given batter should be the equivelant of 20th level right? No need to practice between games even. So by now, all major league players should be up in epic levels for this season right? Sure it is an abstraction layer. It's a game. It is no less and no more arbitrary than any other game mechanic. I have thrown encounters at parties where they would have leveled 3 times in as many game days. The spellcasters would have been doing a lot of research during that time to get their 6 spells for levelling. Melee types would have been picking up feat chains. An item creation feat suddenly manifested itself. New languages were picked up, depths of knowledge were suddenly born. You get the idea. No reason for it to seem realistic right? No reason you need to do research to get spells. After all, you barely slept during that time and you couldn't recover spells, but in the back of your mind you were thinking of new spells to cast. And learning a new language might come naturally and easy to you. Learning how to use a new exotic weapon you just looted off your enemy shouldn't be too hard. Yesterday he hit you with that weapon for a good 18 seconds. You felt that pain and watched him right? No problem. There is no reason why you can't play it that way, if that is what you enjoy. Of course, there is no reason why you can't require downtime and training as well, if that is what you enjoy. Easier to make it a table rule at the outset so new players have a solid expectation of what will occur during the game. [/QUOTE]
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