Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Training to Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 3101643" data-attributes="member: 4134"><p>That's not what he said, or at least not what it sounded like to me. It sounded like he wanted all HP to be to be training related. Of course, I might be wrong for a change.</p><p></p><p></p><p></p><p>XP don't make you better. You don't make an XP roll against your enemy. You don't get an XP bonus. The better attack bonus, more HP, and all that stuff, they make you better. And with training, you don't get those without training.</p><p></p><p></p><p></p><p>I use it as an abstraction: Actually, you get better with each attack you make. It's just an iota, but it's there. Just like you get older each day. But since that would be way too complex to track, you only get better rules once in a while, just like your "legal age" increases once a year. And just like that age, you get the mechanical bonus the moment you qualify for it. Just like you don't have to make some kind of test to see whether you're more mature now, you don't have to do anything to get the mechanical, abstract benefit of all the small improvements you accumulated over the past level.</p><p></p><p>Your actual age has increased by another 365.x days and you get a birth day. Suddenly, you're allowed to drink, drive and vote (just not in that order). And now you're suddenly able to make two attacks per round, with your BAB that's now +6. Your ability didn't actually improve from +5 to +6 all of a sudden. It increased from something like 5.99 to 6, but that would be too abstract.</p><p></p><p></p><p>So I use instant level-up. Without training, even within sessions - though I usually fix it so they level up between sessions.</p><p></p><p>It has the added benefit that I can set the pace of the adventure. If I want them to do nothing for 6 months in-game time, I can do that. If I want them to hustle for the next 8 sessions, with hardly a break in the action, I can do that, too, without forcing players to stop chasing the foes to spend a couple of days training so they're better prepared to beat that foe and whatever he wants to sic on them.</p><p> </p><p></p><p></p><p>Plus it keeps getting more and more difficult to find someone who knows something you don't (i.e. someone who's at least on the same level as you want to go to) and both can and will teach you (not everyone's fit to be an instructor, and of course not everyone wants to, even if they could). It can easily become the main adventure, more time-consuming than what they would do if they weren't trying to get better.</p><p></p><p>And one day, they won't find anyone to train them, and then they're screwed.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3101643, member: 4134"] That's not what he said, or at least not what it sounded like to me. It sounded like he wanted all HP to be to be training related. Of course, I might be wrong for a change. XP don't make you better. You don't make an XP roll against your enemy. You don't get an XP bonus. The better attack bonus, more HP, and all that stuff, they make you better. And with training, you don't get those without training. I use it as an abstraction: Actually, you get better with each attack you make. It's just an iota, but it's there. Just like you get older each day. But since that would be way too complex to track, you only get better rules once in a while, just like your "legal age" increases once a year. And just like that age, you get the mechanical bonus the moment you qualify for it. Just like you don't have to make some kind of test to see whether you're more mature now, you don't have to do anything to get the mechanical, abstract benefit of all the small improvements you accumulated over the past level. Your actual age has increased by another 365.x days and you get a birth day. Suddenly, you're allowed to drink, drive and vote (just not in that order). And now you're suddenly able to make two attacks per round, with your BAB that's now +6. Your ability didn't actually improve from +5 to +6 all of a sudden. It increased from something like 5.99 to 6, but that would be too abstract. So I use instant level-up. Without training, even within sessions - though I usually fix it so they level up between sessions. It has the added benefit that I can set the pace of the adventure. If I want them to do nothing for 6 months in-game time, I can do that. If I want them to hustle for the next 8 sessions, with hardly a break in the action, I can do that, too, without forcing players to stop chasing the foes to spend a couple of days training so they're better prepared to beat that foe and whatever he wants to sic on them. Plus it keeps getting more and more difficult to find someone who knows something you don't (i.e. someone who's at least on the same level as you want to go to) and both can and will teach you (not everyone's fit to be an instructor, and of course not everyone wants to, even if they could). It can easily become the main adventure, more time-consuming than what they would do if they weren't trying to get better. And one day, they won't find anyone to train them, and then they're screwed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Training to Level
Top