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<blockquote data-quote="BSF" data-source="post: 3101741" data-attributes="member: 13098"><p>*laugh*</p><p></p><p>No reason why that can't work. </p><p></p><p>But for the campaigns I tend to run, I like to have lots of downtime. I want the players to be vested in the campaign world. Providing downtime excuses helps to drive that forward. And then when the PCs make choices to keep pressing onward through an adventure to save some small town they care about, it makes them seem all the more heroic. They knew they might not be at their strongest, but the deed needed to be done and they did it. </p><p></p><p>Sure it is possible to have other methods of downtime. But each group has to work within their own dynamic. By creating a mechanical reason to have downtime, I also allow an excuse for the players to feel like they can take advantage of RP opportunities downtime provides. Without that excuse, they start to feel like it has to be all about the combat. And then they are a little disappointed because it feels like *something* is missing. </p><p></p><p>With a different mix of players, I might have different options. It's not better or worse than other play styles. And perhaps my group is an oddity in that regard. But hey, they are good folks and they are my group so this is one way we handle it.</p></blockquote><p></p>
[QUOTE="BSF, post: 3101741, member: 13098"] *laugh* No reason why that can't work. But for the campaigns I tend to run, I like to have lots of downtime. I want the players to be vested in the campaign world. Providing downtime excuses helps to drive that forward. And then when the PCs make choices to keep pressing onward through an adventure to save some small town they care about, it makes them seem all the more heroic. They knew they might not be at their strongest, but the deed needed to be done and they did it. Sure it is possible to have other methods of downtime. But each group has to work within their own dynamic. By creating a mechanical reason to have downtime, I also allow an excuse for the players to feel like they can take advantage of RP opportunities downtime provides. Without that excuse, they start to feel like it has to be all about the combat. And then they are a little disappointed because it feels like *something* is missing. With a different mix of players, I might have different options. It's not better or worse than other play styles. And perhaps my group is an oddity in that regard. But hey, they are good folks and they are my group so this is one way we handle it. [/QUOTE]
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