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<blockquote data-quote="kaomera" data-source="post: 3102415" data-attributes="member: 38357"><p>In AD&D games I ran (and played in) the training requirements where only rarely ignored. In 3.x I find it's the opposite. In your case, given the fact that the requirements where made clear up front, I don't think there's any problem with the DM sticking to his guns, in fact it's probably better that way. Overall, however, I think that the expectation with 3.x (for most players) is that training will not normally required in order to level up.</p><p></p><p>In AD&D training was a cool bit, for players as well as the DM. By the time you hit fifth or higher level it was hard to gain so much XP in one adventure that you hit the cap, and at least among the people I gamed with it was at least somewhat seen as "being greedy". Leveling in 3.x isn't really any less significant, in fact you gain more cool stuff each level as compared to AD&D, on the whole. But it does happen more often, what with not spending months and months trying to get the XP to go from 9th to 10th level, and tending to reach higher levels overall. Also, in AD&D it wasn't uncommon for weeks or months to pass between adventures, even if nothing much happened during that time. In 3.x there is something of an expectation that every day (or at least week) will be accounted for and something will be accomplished. I'm pretty sure that if I told my Saturday group that they where all going off on a vacation (paid for by the kingdom they just saved) for six months because they had dealt such a severe blow to the BBEG's plans that he needed time to regroup, they'd get upset. Back in 1980 or so, I can remember thinking that was a really cool way to not only keep the PCs occupied, but also to reward the players (who got to make up all sorts of cool details about their time "on safari" and even all got new nick-names) that I was going to gank it for my own game (pity I never actually got to use it...)</p><p></p><p>An interesting thought: Will we eventually get to the point that XP is awarded after each encounter and characters level up in the middle of an adventure? Myself, I don't think so. Strictly from a standpoint of convenience, leveling a character takes too much time. It's much better to wait and do it between sessions, or at least at the start and/or end of one.</p></blockquote><p></p>
[QUOTE="kaomera, post: 3102415, member: 38357"] In AD&D games I ran (and played in) the training requirements where only rarely ignored. In 3.x I find it's the opposite. In your case, given the fact that the requirements where made clear up front, I don't think there's any problem with the DM sticking to his guns, in fact it's probably better that way. Overall, however, I think that the expectation with 3.x (for most players) is that training will not normally required in order to level up. In AD&D training was a cool bit, for players as well as the DM. By the time you hit fifth or higher level it was hard to gain so much XP in one adventure that you hit the cap, and at least among the people I gamed with it was at least somewhat seen as "being greedy". Leveling in 3.x isn't really any less significant, in fact you gain more cool stuff each level as compared to AD&D, on the whole. But it does happen more often, what with not spending months and months trying to get the XP to go from 9th to 10th level, and tending to reach higher levels overall. Also, in AD&D it wasn't uncommon for weeks or months to pass between adventures, even if nothing much happened during that time. In 3.x there is something of an expectation that every day (or at least week) will be accounted for and something will be accomplished. I'm pretty sure that if I told my Saturday group that they where all going off on a vacation (paid for by the kingdom they just saved) for six months because they had dealt such a severe blow to the BBEG's plans that he needed time to regroup, they'd get upset. Back in 1980 or so, I can remember thinking that was a really cool way to not only keep the PCs occupied, but also to reward the players (who got to make up all sorts of cool details about their time "on safari" and even all got new nick-names) that I was going to gank it for my own game (pity I never actually got to use it...) An interesting thought: Will we eventually get to the point that XP is awarded after each encounter and characters level up in the middle of an adventure? Myself, I don't think so. Strictly from a standpoint of convenience, leveling a character takes too much time. It's much better to wait and do it between sessions, or at least at the start and/or end of one. [/QUOTE]
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