Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Training Wheels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6583934" data-attributes="member: 996"><p>One way around that is the old "don't name your character until 5th level" meme (honestly, I don't remember that being tossed around back in the day, but some folks swear it was). </p><p></p><p>5e presents some nice, thought-provoking RP hooks in Ideals/Flaws/Bonds and Backgrounds, but actually using them all can create a little too much player buy-in while characters are still fragile. You could hold off on introducing those mechanics (other than Backgrounds) until they've survived Apprentice Tier.</p><p></p><p> It's an issue with the encounter design guidelines, yes, they don't give terribly consistent results. You'll get more of a feel for encounter design as you gain DMing experience...</p><p></p><p> Some possibilities:</p><ul> <li data-xf-list-type="ul"> Start at 3rd level.</li> <li data-xf-list-type="ul"> Start at 4th level.</li> <li data-xf-list-type="ul"> Start at 5th level.</li> <li data-xf-list-type="ul"> Give 1st level characters HD + CON <em>score</em> hps, instead of CON mod. (But CON mod thereafter.)</li> <li data-xf-list-type="ul"> Give all characters proficiency in all saves.</li> <li data-xf-list-type="ul"> Don't roll monster damage.</li> <li data-xf-list-type="ul"> Play monsters a little 'dumb' - most notably, don't focus fire, and don't prioritize attacking the party healers and casters, just charge up and fight the toughest melee-types.</li> <li data-xf-list-type="ul"> Give PCs more HD (as a healing resource) at 1st level. 3 HD instead of 1, for instance.</li> <li data-xf-list-type="ul"> Reduce the time needed for a short rest (to 5 or 10 minutes, say), make it automatic at the end of every combat, or just pace things so that there's often an hour between combats, so they can use said HD.</li> <li data-xf-list-type="ul"> Let PCs 'rally' as an action, and spend HD.</li> <li data-xf-list-type="ul"> Maximize HD used in a short rest (but roll them for the above 'rally').</li> <li data-xf-list-type="ul"> Fudge rolls, number of monsters, and monster HD on the fly to keep encounters feeling challenging, while pulling back difficulty if the PCs get in trouble.</li> <li data-xf-list-type="ul"> Just play a different game/edition that is more forgiving at 1st level and easier to DM, then migrate to 5e when you've gotten the group established.</li> </ul></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6583934, member: 996"] One way around that is the old "don't name your character until 5th level" meme (honestly, I don't remember that being tossed around back in the day, but some folks swear it was). 5e presents some nice, thought-provoking RP hooks in Ideals/Flaws/Bonds and Backgrounds, but actually using them all can create a little too much player buy-in while characters are still fragile. You could hold off on introducing those mechanics (other than Backgrounds) until they've survived Apprentice Tier. It's an issue with the encounter design guidelines, yes, they don't give terribly consistent results. You'll get more of a feel for encounter design as you gain DMing experience... Some possibilities: [list] [*] Start at 3rd level. [*] Start at 4th level. [*] Start at 5th level. [*] Give 1st level characters HD + CON [i]score[/i] hps, instead of CON mod. (But CON mod thereafter.) [*] Give all characters proficiency in all saves. [*] Don't roll monster damage. [*] Play monsters a little 'dumb' - most notably, don't focus fire, and don't prioritize attacking the party healers and casters, just charge up and fight the toughest melee-types. [*] Give PCs more HD (as a healing resource) at 1st level. 3 HD instead of 1, for instance. [*] Reduce the time needed for a short rest (to 5 or 10 minutes, say), make it automatic at the end of every combat, or just pace things so that there's often an hour between combats, so they can use said HD. [*] Let PCs 'rally' as an action, and spend HD. [*] Maximize HD used in a short rest (but roll them for the above 'rally'). [*] Fudge rolls, number of monsters, and monster HD on the fly to keep encounters feeling challenging, while pulling back difficulty if the PCs get in trouble. [*] Just play a different game/edition that is more forgiving at 1st level and easier to DM, then migrate to 5e when you've gotten the group established.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Training Wheels
Top