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<blockquote data-quote="Infinite Monkey" data-source="post: 119758" data-attributes="member: 968"><p>How about this...</p><p></p><p>When you train, make a Wis check DC 30 (or maybe even higher).</p><p>If you succeed, you get 10 x New level free experience points per point you beat the check by (or some other minor benefit).</p><p></p><p>For every level your trainer is higher than you, add a +1 bonus to the check. For every day you train beyond the neccessary add +1 to the check. Extra training days cost the base cost each (e.g. 10gp at level 1-4. 1000gp at 17-20).</p><p></p><p>That way, if you have a particularily experienced teacher or spend a lot more time (and so money) training, you get more experience.</p><p></p><p>I think that bonus experience is most appropriate, because it simulates the training making the character better at what they do.</p><p></p><p>Having a very high DC means that characters that only put the minimum effort in get no bonuses.</p><p></p><p></p><p>You could also simplify it further, and make it even less random, by saying ...</p><p></p><p>When training, once you complete your training, you get :</p><p>10 x X x Y x New Level free experience points</p><p>where X is the number of levels higher than you the trainer is and Y is the number of EXTRA days you spend training.</p><p></p><p>This way it is possible to gain level just by training long and hard with a good instructor, which seems quite realistic to me.</p></blockquote><p></p>
[QUOTE="Infinite Monkey, post: 119758, member: 968"] How about this... When you train, make a Wis check DC 30 (or maybe even higher). If you succeed, you get 10 x New level free experience points per point you beat the check by (or some other minor benefit). For every level your trainer is higher than you, add a +1 bonus to the check. For every day you train beyond the neccessary add +1 to the check. Extra training days cost the base cost each (e.g. 10gp at level 1-4. 1000gp at 17-20). That way, if you have a particularily experienced teacher or spend a lot more time (and so money) training, you get more experience. I think that bonus experience is most appropriate, because it simulates the training making the character better at what they do. Having a very high DC means that characters that only put the minimum effort in get no bonuses. You could also simplify it further, and make it even less random, by saying ... When training, once you complete your training, you get : 10 x X x Y x New Level free experience points where X is the number of levels higher than you the trainer is and Y is the number of EXTRA days you spend training. This way it is possible to gain level just by training long and hard with a good instructor, which seems quite realistic to me. [/QUOTE]
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