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Traipsing Across Khorvaire - High Adventure in Eberron (OOC) [Closed]
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<blockquote data-quote="Creamsteak" data-source="post: 1916435" data-attributes="member: 552"><p>Currently I'm at home, and mostly unable to post. I'll send an email with my characters history when I get the chance.</p><p></p><p>As for that feat, it doesn't look properly implemented to me. Without looking at fairness or balance, just trying to get the implementation right:</p><p></p><p>The Description for Flametouched Iron:</p><p></p><p></p><p>The physical description for warforged:</p><p></p><p></p><p>Both Descriptions for the given "Body" feats contain:</p><p></p><p></p><p>Note, mithral body and adamantine body do not provide weapon benefits to a warforged. They only provide the armor benefit. And, with adamantine body, they give a lesser degree and type of damage reduction (for balance though, not for a strict translation).</p><p></p><p>On a strict translation I'm going to assume that FTIB would be heavy armor just like adamantine. Just as heavy (adamantine doesn't provide an AC bonus, just an armor check bonus of one less than normal, and the damage reduction).</p><p></p><p>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - </p><p></p><p><strong><span style="font-size: 15px">FLAMETOUCHED IRON BODY</span> <span style="font-size: 12px">[WARFORGED]</span></strong></p><p>At the cost of mobility, a warforged character's body can be crafted with a </p><p>layer of flametouched iron that protects against the spells, spell-like abilities, </p><p>and supernatural abilties of evil outsiders.</p><p> <strong>Prerequisites:</strong> Warforged, 1st level only.</p><p> <strong>Benefit:</strong> Your armor bonus is increased to +8 and you gain a +1 </p><p>resistance bonus on saving throws against the spells, spell-like abilities, and </p><p>supernatural abilities of evil outsiders. However, your base land speed is </p><p>reduced to 20 feet, and you are considered to be wearing heavy armor. You </p><p>have a +1 maximum Dexterity bonus to AC, a -6 penalty on all skill checks </p><p>that armor check penalties apply to (Balance, Climb, Escape Artist, Hide, </p><p>Jump, Move Silently, Sleight of Hand, Swim, and Tumble), and an arcane spell </p><p>failure chance of 35%.</p><p> <strong>Normal:</strong> Without this feat, your warforged character has an armor </p><p>bonus of +2.</p><p> <strong>Special:</strong> Unlike most feats, this feat must be taken at 1st level, </p><p>during character creation. Warforged druids who take this feat cannot cast </p><p>druid spells or use any of the druid's supernatural or spell-like class features. </p><p>Warforged characters with this feat do not gain any class feature prohibited </p><p>to a character wearing heavy armor.</p><p></p><p>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - </p><p></p><p></p><p></p><p>Sounds a little bit weaker than Adamantine body to me. My first recommendation would be to try it out as "medium" armor. Now I'm going to turn to Mithral body (One of the qualities of Mithral armor is its lightness, so If I just "unlighten" the armor back to medium, lets see what I get).</p><p></p><p></p><p></p><p>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - </p><p></p><p><strong><span style="font-size: 15px">FLAMETOUCHED IRON BODY</span> <span style="font-size: 12px">[WARFORGED]</span></strong></p><p>A warforged character's body can be crafted with a layer of flametouched </p><p>iron that protects against the spells, spell-like abilities, and supernatural </p><p>abilties of evil outsiders.</p><p> <strong>Prerequisites:</strong> Warforged, 1st level only.</p><p> <strong>Benefit:</strong> Your armor bonus is increased to +5 and you gain a +1 </p><p>resistance bonus on saving throws against the spells, spell-like abilities, and </p><p>supernatural abilities of evil outsiders. However, your base land speed is </p><p>reduced to 20 feet, and you are considered to be wearing medium armor. You </p><p>have a +3 maximum Dexterity bonus to AC, a -5 penalty on all skill checks </p><p>that armor check penalties apply to (Balance, Climb, Escape Artist, Hide, </p><p>Jump, Move Silently, Sleight of Hand, Swim, and Tumble), and an arcane spell </p><p>failure chance of 25%.</p><p> <strong>Normal:</strong> Without this feat, your warforged character has an armor </p><p>bonus of +2.</p><p> <strong>Special:</strong> Unlike most feats, this feat must be taken at 1st level, </p><p>during character creation. Warforged druids who take this feat cannot cast </p><p>druid spells or use any of the druid's supernatural or spell-like class features. </p><p>Warforged characters with this feat do not gain any class feature prohibited </p><p>to a character wearing heavy armor.</p><p></p><p>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - </p><p></p><p></p><p></p><p>With a little bit of tweaking, either of those could work.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1916435, member: 552"] Currently I'm at home, and mostly unable to post. I'll send an email with my characters history when I get the chance. As for that feat, it doesn't look properly implemented to me. Without looking at fairness or balance, just trying to get the implementation right: The Description for Flametouched Iron: The physical description for warforged: Both Descriptions for the given "Body" feats contain: Note, mithral body and adamantine body do not provide weapon benefits to a warforged. They only provide the armor benefit. And, with adamantine body, they give a lesser degree and type of damage reduction (for balance though, not for a strict translation). On a strict translation I'm going to assume that FTIB would be heavy armor just like adamantine. Just as heavy (adamantine doesn't provide an AC bonus, just an armor check bonus of one less than normal, and the damage reduction). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [b][size=4]FLAMETOUCHED IRON BODY[/SIZE] [size=3][WARFORGED][/size][/B] At the cost of mobility, a warforged character's body can be crafted with a layer of flametouched iron that protects against the spells, spell-like abilities, and supernatural abilties of evil outsiders. [b]Prerequisites:[/b] Warforged, 1st level only. [b]Benefit:[/b] Your armor bonus is increased to +8 and you gain a +1 resistance bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of evil outsiders. However, your base land speed is reduced to 20 feet, and you are considered to be wearing heavy armor. You have a +1 maximum Dexterity bonus to AC, a -6 penalty on all skill checks that armor check penalties apply to (Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, and Tumble), and an arcane spell failure chance of 35%. [b]Normal:[/b] Without this feat, your warforged character has an armor bonus of +2. [b]Special:[/b] Unlike most feats, this feat must be taken at 1st level, during character creation. Warforged druids who take this feat cannot cast druid spells or use any of the druid's supernatural or spell-like class features. Warforged characters with this feat do not gain any class feature prohibited to a character wearing heavy armor. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sounds a little bit weaker than Adamantine body to me. My first recommendation would be to try it out as "medium" armor. Now I'm going to turn to Mithral body (One of the qualities of Mithral armor is its lightness, so If I just "unlighten" the armor back to medium, lets see what I get). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [b][size=4]FLAMETOUCHED IRON BODY[/SIZE] [size=3][WARFORGED][/size][/B] A warforged character's body can be crafted with a layer of flametouched iron that protects against the spells, spell-like abilities, and supernatural abilties of evil outsiders. [b]Prerequisites:[/b] Warforged, 1st level only. [b]Benefit:[/b] Your armor bonus is increased to +5 and you gain a +1 resistance bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of evil outsiders. However, your base land speed is reduced to 20 feet, and you are considered to be wearing medium armor. You have a +3 maximum Dexterity bonus to AC, a -5 penalty on all skill checks that armor check penalties apply to (Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, and Tumble), and an arcane spell failure chance of 25%. [b]Normal:[/b] Without this feat, your warforged character has an armor bonus of +2. [b]Special:[/b] Unlike most feats, this feat must be taken at 1st level, during character creation. Warforged druids who take this feat cannot cast druid spells or use any of the druid's supernatural or spell-like class features. Warforged characters with this feat do not gain any class feature prohibited to a character wearing heavy armor. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - With a little bit of tweaking, either of those could work. [/QUOTE]
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Traipsing Across Khorvaire - High Adventure in Eberron (OOC) [Closed]
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