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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Traits and Flaws - how do they work out in practice?
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<blockquote data-quote="Li Shenron" data-source="post: 1588810" data-attributes="member: 1465"><p>First of all, both Traits and Flaws are suggested to be (1) available to each chracter in the campaign and (2) limited to 2. Of course a DM may want to grant more at higher level or otherwise limit them further to just 1, but as long as everyone has access to the same number it should be fine.</p><p></p><p>TRAITS</p><p></p><p>They are really minor. The ones about skills are more exploitable, since you may never use the penalized skill(s), but they usually grant a mere +1 to a single skill. Other traits can be effectively quite good for some characters, and others don't make sense outright (such as... why should a slow character be more robust?), but most of them are ok.</p><p></p><p>FLAWS</p><p></p><p>There's a reason why they included only a few. Almost all the flaws in UA give a penalty to something that is useful for everyone, such as AC, a saving throw, initiative, Listen/Spot, hit point, movement speed. These penalties are always larger than the bonus given to the same things by a feat, therefore you are paying a price higher than the bonus feat. I think they are actually very fair, since you are definitely going to suffer these kind of penalties early or late.</p><p></p><p>If you use a flaw that affects something which can be ignored by a specific character, the cost is zero. The UA flaws which could have this problem are for example those that give -2 to all melee attacks or ranged attacks, which can be basically harmless to a PC who always fights in the other way or if she's a spellcaster. For the same reason, the one that gives -2 to a single ability score can be circumvented (it has an interesting restriction however).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1588810, member: 1465"] First of all, both Traits and Flaws are suggested to be (1) available to each chracter in the campaign and (2) limited to 2. Of course a DM may want to grant more at higher level or otherwise limit them further to just 1, but as long as everyone has access to the same number it should be fine. TRAITS They are really minor. The ones about skills are more exploitable, since you may never use the penalized skill(s), but they usually grant a mere +1 to a single skill. Other traits can be effectively quite good for some characters, and others don't make sense outright (such as... why should a slow character be more robust?), but most of them are ok. FLAWS There's a reason why they included only a few. Almost all the flaws in UA give a penalty to something that is useful for everyone, such as AC, a saving throw, initiative, Listen/Spot, hit point, movement speed. These penalties are always larger than the bonus given to the same things by a feat, therefore you are paying a price higher than the bonus feat. I think they are actually very fair, since you are definitely going to suffer these kind of penalties early or late. If you use a flaw that affects something which can be ignored by a specific character, the cost is zero. The UA flaws which could have this problem are for example those that give -2 to all melee attacks or ranged attacks, which can be basically harmless to a PC who always fights in the other way or if she's a spellcaster. For the same reason, the one that gives -2 to a single ability score can be circumvented (it has an interesting restriction however). [/QUOTE]
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