Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Tranquilizer Darts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1115411" data-attributes="member: 5171"><p>Ditto that. I'd totally support some elaborate rewriting of the poisons section. I can flavor-text combat to have it make sense, but when someone does shots of arsenic for fun because his saving throw is that high and hey, what's a little Con damage between friends, then I sort of want things to change. I mean, rattlesnake venom did what, 2d6 total Con damage if you fail both saves? They wanted to get things to reflect the ability to kill you, so they HAD to go with Con damage, but now too many of them are Con-based.</p><p></p><p>Off the top of my head, a few good changes I can think of -- and I could be so wrong that it's not even funny.</p><p></p><p>1) Let anything, even Strength damage, kill you eventually -- maybe when you drop to 0 in any one score, you switch over to Con next. SO if something does 4d6 Str, your guy with Str8 who gets hit for 17 loses all his Str and is then hit for 9 Con damage. </p><p></p><p>2) Customizable onset times. Why not roll for damage, then determine the time, and space it out? You take 8 points of Dex damage over a three minute period. Three minutes = 30 rounds, so essentially, once every four rounds, you lose a point of Dex, your hands shaking more and more as you fumble for the antidote...</p><p></p><p>3) Either harder saves and less damage or make a Fortitude Partial option. I really hate the idea of someone just chugging the arsenic and having no resulting problems because they're really tough and made both Fort saves without trouble. Sure, I can handwave it -- "You're able to give yourself some serious indigestion as your body forces it through you before it can absorb into the bloodstream, and your years of work with exotic chemicals have given you some natural immunity to chemical poisons..." But a lot of the time, it seems like a stretch.</p><p></p><p>4) Better ways to recover ability score loss. If it's from the poison, and you get an antidote, you ought to recover (at least somewhat) faster.</p><p></p><p>Dunno. Random thoughts.</p></blockquote><p></p>
[QUOTE="takyris, post: 1115411, member: 5171"] Ditto that. I'd totally support some elaborate rewriting of the poisons section. I can flavor-text combat to have it make sense, but when someone does shots of arsenic for fun because his saving throw is that high and hey, what's a little Con damage between friends, then I sort of want things to change. I mean, rattlesnake venom did what, 2d6 total Con damage if you fail both saves? They wanted to get things to reflect the ability to kill you, so they HAD to go with Con damage, but now too many of them are Con-based. Off the top of my head, a few good changes I can think of -- and I could be so wrong that it's not even funny. 1) Let anything, even Strength damage, kill you eventually -- maybe when you drop to 0 in any one score, you switch over to Con next. SO if something does 4d6 Str, your guy with Str8 who gets hit for 17 loses all his Str and is then hit for 9 Con damage. 2) Customizable onset times. Why not roll for damage, then determine the time, and space it out? You take 8 points of Dex damage over a three minute period. Three minutes = 30 rounds, so essentially, once every four rounds, you lose a point of Dex, your hands shaking more and more as you fumble for the antidote... 3) Either harder saves and less damage or make a Fortitude Partial option. I really hate the idea of someone just chugging the arsenic and having no resulting problems because they're really tough and made both Fort saves without trouble. Sure, I can handwave it -- "You're able to give yourself some serious indigestion as your body forces it through you before it can absorb into the bloodstream, and your years of work with exotic chemicals have given you some natural immunity to chemical poisons..." But a lot of the time, it seems like a stretch. 4) Better ways to recover ability score loss. If it's from the poison, and you get an antidote, you ought to recover (at least somewhat) faster. Dunno. Random thoughts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tranquilizer Darts?
Top