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Tranquilizer Darts?
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<blockquote data-quote="takyris" data-source="post: 1148831" data-attributes="member: 5171"><p>Hey afeldspar,</p><p></p><p>Well, that's using a made-up system that PS and I were goofing around with. By that system, it would work like this:</p><p></p><p>"Save DC: (D)a negates / (D)b partial</p><p>Damage: Disabled(x) / Unconscious or 1d6 Dex<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" />"</p><p></p><p>(D)a = Save DC on first (x) Fortitude saves</p><p>(D)b = Save DC on next <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /> Fortitude saves</p><p></p><p>So, for the trank gun:</p><p></p><p>Save DC: 23 negates / 17 partial</p><p>Damage: Disabled(1) / Unconscious or 1d6 Dex(1)</p><p>Activation Time: Immediate</p><p>Increment: Two rounds</p><p></p><p>It's listed as an immediate effect, so you'd have to make an immediate save, DC23, or be disabled (not suffering hit point loss, but only able to make a Move OR Attack action each round -- basically, you're a zombie in terms of actions per round).</p><p></p><p>Two rounds later, you'd have to make a second save, DC 17 this time, or be rendered unconscious. If you made the save, you'd still be Disabled for, I dunno, SOME length of time which I didn't specify because I was making up the system on the spot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That gives you some flexibility, so you could have something like a random poison like this:</p><p></p><p>Weird-ass poison</p><p>Save DC: 14 partial / 20 negates</p><p>Damage: 1d3 Wis(5) / Death (2)</p><p>Activation Time: Eight Hours</p><p>Increment: One Hour</p><p></p><p>This exotic poison affects the body's neurochemical systems and, while only mildly hallucinatory at first, is eventually quite deadly unless treated.</p><p></p><p>It works like this:</p><p></p><p>12:00 Noon -- Victim drinks poisoned wine</p><p></p><p>8:00 PM -- Victim must make first save, DC14 -- 1d3 Wis, save reduces it by half, minimum 1 point of Wis damage -- describe it as hallucinations and dizziness.</p><p></p><p>9:00 PM -- Victim must make second save, DC4 -- 1d3 Wis, save reduces it by half. More hallucinations, stronger this time.</p><p></p><p>10:00 PM -- Victim must make third save...</p><p></p><p>11:00 PM -- Victim must make fourth save...</p><p></p><p>12:00 Midnight -- Victim must make fifth save...</p><p></p><p>1:00 AM -- Poison has reached saturation point in brain and begins breaking down cognitive functions. Victim must make Fort Save, DC20, or die.</p><p></p><p>2:00 AM -- Victim must make SECOND Fort Save, DC20, or die. After this, assuming that the victim has survived, there are no further effects.</p><p></p><p>Make sense? You've got one number for how long it takes to start going, one number for how long you've got between saves once you start, and two numbers for the number of (primary effect) saves you make and the number of (secondary effect) saves you make. So if you want a poison that starts out making you weak (Str) or dizzy (Dex) but eventually makes you dead (Con), you can do that.</p><p></p><p>It's not perfect, but I'm kicking it around.</p></blockquote><p></p>
[QUOTE="takyris, post: 1148831, member: 5171"] Hey afeldspar, Well, that's using a made-up system that PS and I were goofing around with. By that system, it would work like this: "Save DC: (D)a negates / (D)b partial Damage: Disabled(x) / Unconscious or 1d6 Dex(y)" (D)a = Save DC on first (x) Fortitude saves (D)b = Save DC on next (y) Fortitude saves So, for the trank gun: Save DC: 23 negates / 17 partial Damage: Disabled(1) / Unconscious or 1d6 Dex(1) Activation Time: Immediate Increment: Two rounds It's listed as an immediate effect, so you'd have to make an immediate save, DC23, or be disabled (not suffering hit point loss, but only able to make a Move OR Attack action each round -- basically, you're a zombie in terms of actions per round). Two rounds later, you'd have to make a second save, DC 17 this time, or be rendered unconscious. If you made the save, you'd still be Disabled for, I dunno, SOME length of time which I didn't specify because I was making up the system on the spot. :) That gives you some flexibility, so you could have something like a random poison like this: Weird-ass poison Save DC: 14 partial / 20 negates Damage: 1d3 Wis(5) / Death (2) Activation Time: Eight Hours Increment: One Hour This exotic poison affects the body's neurochemical systems and, while only mildly hallucinatory at first, is eventually quite deadly unless treated. It works like this: 12:00 Noon -- Victim drinks poisoned wine 8:00 PM -- Victim must make first save, DC14 -- 1d3 Wis, save reduces it by half, minimum 1 point of Wis damage -- describe it as hallucinations and dizziness. 9:00 PM -- Victim must make second save, DC4 -- 1d3 Wis, save reduces it by half. More hallucinations, stronger this time. 10:00 PM -- Victim must make third save... 11:00 PM -- Victim must make fourth save... 12:00 Midnight -- Victim must make fifth save... 1:00 AM -- Poison has reached saturation point in brain and begins breaking down cognitive functions. Victim must make Fort Save, DC20, or die. 2:00 AM -- Victim must make SECOND Fort Save, DC20, or die. After this, assuming that the victim has survived, there are no further effects. Make sense? You've got one number for how long it takes to start going, one number for how long you've got between saves once you start, and two numbers for the number of (primary effect) saves you make and the number of (secondary effect) saves you make. So if you want a poison that starts out making you weak (Str) or dizzy (Dex) but eventually makes you dead (Con), you can do that. It's not perfect, but I'm kicking it around. [/QUOTE]
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