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Transcendence Now - M&M Game [Resumed!]
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<blockquote data-quote="RobotRobotI" data-source="post: 2880475" data-attributes="member: 31419"><p>Past Tense: </p><p>[sblock]Maleck was born to a very well-off couple, as her father was a very efficient executive sort. She lived with the sort of family that maintained different homes for different seasons, and was put into the best schools available since kindergarten, which she began at age four. Life with Maleck's family was always relaxed, as long as she kept her grades up; beyond school, Maleck didn't much understand the idea of work; as long as she can remember, everything was always handled for her. The complete disregard for Maleck's work ethic (or anything else beyond her report card) allowed her to dabble in all sorts of various pastimes - Maleck found great joy in linguistics, especially, and had a knack for picking up languages. More than anything, though, she spent time with her friends and not-friends; Maleck was the pride of her in-group, and walked with her head up. Maleck was the kind of girl who could get anything she wanted with a smile.</p><p></p><p>Maleck graduated fourteenth in her class. With her parents breathing down her neck to move on to a prestigious college, her newfound responsibilites as an adult, and the stresses of the fabled real world, Maleck just sort of... faded away. She became a recluse; didn't answer her phone, disconnected her internet, and locked her door. People she called friends became worried, her parents became angry, but it didn't really seem to matter to her. In a time later than this, she would remark that it felt like if she just closed her eyes, the world would stop screaming. When Bastien and Angel came for her, it was only the prospect of getting further and further from the world that convinced her.[/sblock]</p><p>Present Tense: </p><p>[sblock]Maleck is only recently released and Transcended, but she can already feel the changes. Maleck knows how the world works as best her school could teach her, and yet she does things now that make no sense to her. When she was normal, shadows were, too; a lack of light is a lack of light. So how is that she can twist absence until it's presence? Maleck has found, since her release, that the dark places she had retreated into from the world are now at her beck and call - literally. The Transcendence opened Maleck's eyes - and the world didn't scream, but smiled.[/sblock]</p><p>Future Tense:</p><p>[sblock]Maleck will continue to grow, as an adult and as a Super. Her powers will give her greater and greater control over shadow, and it's likely that she will eventually assume an entirely shadow-form (at least, an Alternate Form as such.) Maleck's goals for the future are to re-integrate herself with society, but to do so as a force of renown, not just another face in the crowd. She has overcome her need to escape, but will likely to continue to struggle with finding a place in the world - especially now that she's become further removed from nearly all of her fellow humans.[/sblock]</p><p>Adjectives:</p><p>[sblock]Maleck is a pretty girl, although not the most beautiful in the world. Naturally, her hair is a very bright sort of blonde/red hybrid, something like an orange; she wears her hair most often in a low ponytail. Maleck has a varied wardrobe, although her outfits seem to have a notable trend toward that of your stereotypical 'goth' - an overindulgent preference for dark colors and shiny things. Of course, she also has a habit of showing up wearing bright colours or fashionable dresses. She's all over the place.[/sblock]</p><p>Personification:</p><p>[sblock]Maleck is a very friendly girl, open-minded and kind - but she's not without her cruel streaks. She still has trouble overcoming the lifestyle she took for granted before her Transcendence, and, on a bad day, it doesn't take anyone long to conclude that she's just a brat. Maleck's trying to deal with this, of course, but there's only so much she can do. If Maleck were a D&D character, her outlook on life would place her nearer the 'Neutral Good' side of the axis. Of course, she's not a D&D character, but it's a mostly effective way of looking at it.[/sblock]</p><p>Syntax:</p><p>[sblock][code]Maleck "Miss Maleck" Blackwell</p><p></p><p>[Shudder to think it could ever be true]</p><p>[That anyone else is as lovely as you ] - KMFDM, Superhero</p><p></p><p>PL: 6 (90pp)</p><p></p><p>Abilities: Strength 8; Dexterity 14; Constitution 12; Intelligence 16; Wisdom 12; Charisma 18</p><p></p><p>Skills: Bluff +5 (+9), Computers +5 (+9), Concentration +5 (+6), Diplomacy +5 (+9), Gather Information +5 (+9), Perform +5 (+9), Notice +5 (+6), Sense Motive +5 (+6), Knowledge (Psychology) +4 (+7), Speak Language (Spanish, Italian, French, Portuguese)</p><p></p><p>Feats: Attractive, Blindfight, Evasion 2, Distract, Fascinate (Diplomacy), Redirect, Sneak Attack, Startle, Taunt, Benefit (Wealth) 1, Ultimate Effort 2 (Bluff, Diplomacy)</p><p></p><p>Powers: Blast (shadow) 4, Darkness Control 5, Supersense 2 (Darksight)</p><p></p><p>Combat: Attack +3 (+2 Melee, +5 Ranged); Defense +3(Normal +5, Flatfooted +0)</p><p>Saves: Toughness +3(+4), Fortitude +1(+2), Reflex +3(+5), Willpower +6(+9)</p><p></p><p>Wealth 12 (8 + 4)</p><p></p><p>Abilities 20 + Skills 12 (48 Ranks) + Feats 13 + Powers 20 + Combat 12 + Saves 13 = 90pp[/code][/sblock]</p><p>Authorial Intrusion:</p><p>[sblock]I'm *pretty sure* I did everything right, but for whatever reason, M&M's system (which is supposed to be pretty simple, as I understand it) tends to confuse me. If someone can let me know if I did any of the numbers wrong, I'd appreciate it. Numbers in parenthesis are numbers-after-modifiers.[/sblock]</p></blockquote><p></p>
[QUOTE="RobotRobotI, post: 2880475, member: 31419"] Past Tense: [sblock]Maleck was born to a very well-off couple, as her father was a very efficient executive sort. She lived with the sort of family that maintained different homes for different seasons, and was put into the best schools available since kindergarten, which she began at age four. Life with Maleck's family was always relaxed, as long as she kept her grades up; beyond school, Maleck didn't much understand the idea of work; as long as she can remember, everything was always handled for her. The complete disregard for Maleck's work ethic (or anything else beyond her report card) allowed her to dabble in all sorts of various pastimes - Maleck found great joy in linguistics, especially, and had a knack for picking up languages. More than anything, though, she spent time with her friends and not-friends; Maleck was the pride of her in-group, and walked with her head up. Maleck was the kind of girl who could get anything she wanted with a smile. Maleck graduated fourteenth in her class. With her parents breathing down her neck to move on to a prestigious college, her newfound responsibilites as an adult, and the stresses of the fabled real world, Maleck just sort of... faded away. She became a recluse; didn't answer her phone, disconnected her internet, and locked her door. People she called friends became worried, her parents became angry, but it didn't really seem to matter to her. In a time later than this, she would remark that it felt like if she just closed her eyes, the world would stop screaming. When Bastien and Angel came for her, it was only the prospect of getting further and further from the world that convinced her.[/sblock] Present Tense: [sblock]Maleck is only recently released and Transcended, but she can already feel the changes. Maleck knows how the world works as best her school could teach her, and yet she does things now that make no sense to her. When she was normal, shadows were, too; a lack of light is a lack of light. So how is that she can twist absence until it's presence? Maleck has found, since her release, that the dark places she had retreated into from the world are now at her beck and call - literally. The Transcendence opened Maleck's eyes - and the world didn't scream, but smiled.[/sblock] Future Tense: [sblock]Maleck will continue to grow, as an adult and as a Super. Her powers will give her greater and greater control over shadow, and it's likely that she will eventually assume an entirely shadow-form (at least, an Alternate Form as such.) Maleck's goals for the future are to re-integrate herself with society, but to do so as a force of renown, not just another face in the crowd. She has overcome her need to escape, but will likely to continue to struggle with finding a place in the world - especially now that she's become further removed from nearly all of her fellow humans.[/sblock] Adjectives: [sblock]Maleck is a pretty girl, although not the most beautiful in the world. Naturally, her hair is a very bright sort of blonde/red hybrid, something like an orange; she wears her hair most often in a low ponytail. Maleck has a varied wardrobe, although her outfits seem to have a notable trend toward that of your stereotypical 'goth' - an overindulgent preference for dark colors and shiny things. Of course, she also has a habit of showing up wearing bright colours or fashionable dresses. She's all over the place.[/sblock] Personification: [sblock]Maleck is a very friendly girl, open-minded and kind - but she's not without her cruel streaks. She still has trouble overcoming the lifestyle she took for granted before her Transcendence, and, on a bad day, it doesn't take anyone long to conclude that she's just a brat. Maleck's trying to deal with this, of course, but there's only so much she can do. If Maleck were a D&D character, her outlook on life would place her nearer the 'Neutral Good' side of the axis. Of course, she's not a D&D character, but it's a mostly effective way of looking at it.[/sblock] Syntax: [sblock][code]Maleck "Miss Maleck" Blackwell [Shudder to think it could ever be true] [That anyone else is as lovely as you ] - KMFDM, Superhero PL: 6 (90pp) Abilities: Strength 8; Dexterity 14; Constitution 12; Intelligence 16; Wisdom 12; Charisma 18 Skills: Bluff +5 (+9), Computers +5 (+9), Concentration +5 (+6), Diplomacy +5 (+9), Gather Information +5 (+9), Perform +5 (+9), Notice +5 (+6), Sense Motive +5 (+6), Knowledge (Psychology) +4 (+7), Speak Language (Spanish, Italian, French, Portuguese) Feats: Attractive, Blindfight, Evasion 2, Distract, Fascinate (Diplomacy), Redirect, Sneak Attack, Startle, Taunt, Benefit (Wealth) 1, Ultimate Effort 2 (Bluff, Diplomacy) Powers: Blast (shadow) 4, Darkness Control 5, Supersense 2 (Darksight) Combat: Attack +3 (+2 Melee, +5 Ranged); Defense +3(Normal +5, Flatfooted +0) Saves: Toughness +3(+4), Fortitude +1(+2), Reflex +3(+5), Willpower +6(+9) Wealth 12 (8 + 4) Abilities 20 + Skills 12 (48 Ranks) + Feats 13 + Powers 20 + Combat 12 + Saves 13 = 90pp[/code][/sblock] Authorial Intrusion: [sblock]I'm *pretty sure* I did everything right, but for whatever reason, M&M's system (which is supposed to be pretty simple, as I understand it) tends to confuse me. If someone can let me know if I did any of the numbers wrong, I'd appreciate it. Numbers in parenthesis are numbers-after-modifiers.[/sblock] [/QUOTE]
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