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Transcendence Now - M&M Game [Resumed!]
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<blockquote data-quote="Rybaer" data-source="post: 2880836" data-attributes="member: 118"><p>Sounds like a fun game concept. I like the idea of playing a lower power level character who's just beginning to explore his abilities in a world unfamiliar with such things.</p><p></p><p>If you're looking for examples of my M&M experience, just follow the links in my sig. I've been running my Curtains M&M game for over two years now and have played in numerous other games.</p><p></p><p>Here's my concept - Joe Vaughn, personal density control powers:</p><p></p><p></p><p>[sblock=Backstory]</p><p>Joseph Vaughn; 24 yr old, 6’0” Caucasian – an “Average Joe” kind of guy</p><p></p><p>Joe was born and raised in a middle class family in middle-America (St. Louis). He was always a pretty average guy. He had good but not great grades, came off the bench in football and basketball, and was the “Bored Police Officer #2” in the school play. In college, Joe earned a degree in history, which he would later use to land a job as an assistant to the purchasing manager of a food wholesale company. In short, there was absolutely nothing remarkable about his life, except for Susan.</p><p></p><p>Joe met Susan during his senior year of college. She was everything a person could hope to be – energetic, brilliant, attractive, athletic, ambitious, and charismatic. The two of them fell in love and married a year after graduation. Joe considered himself incredibly lucky to have met someone so wonderful, someone whose energy pushed him to stretch his own comfort zones. He often wondered just what it was she saw in him, even to the point of feeling unworthy to be her husband. When he inquired as to why she married him, she would just smile and say that there was something deep within him that she was drawn to…something she was determined to unleash upon the world.</p><p></p><p>On the day of their first wedding anniversary, Susan collapsed. At the hospital, she was diagnosed with a rare and fatal heart condition, and the doctors didn’t expect her to last through the night. Susan regained consciousness only for a couple minutes before passing away, during which she said farewell to Joe and insisted that he make her one promise. Susan wanted him to “do something with his life…something extraordinary.” Through his tears, Joe vowed that he would.</p><p></p><p>Joe was devastated by her passing. He cursed at the cruelty of fate for taking someone so wonderful from the world at such a young age. Over the next few months, Joe sank further into depression. He put on a good face for his friends and family, but everyone knew that he was hurting badly. What made things worse for Joe was the daunting task of fulfilling his vow to Susan. He had no idea how he could possibly do something “extraordinary” with his life, especially something worthy of her memory. Joe had always stood by his promises in the past – a mark of pride for him – but this one only buried him further in his sorrow.</p><p></p><p>When things looked their bleakest, Angel and Bastien came calling. He was a bit dubious as to the nature of their program at first. On the other hand, a small part of him wanted to believe that Susan had somehow foreseen this path for him. He needed a change in his life. He needed to find a way to fulfill his vow. Joe took them up on their offer and joined the Transcendental Human Project.</p><p></p><p>In the three months at the Project, Joe’s depression has all but vanished. He is amazed at his new powers and has gained a sense of confidence that he never before possessed. As the time at the facility came to a close, however, a hint of doubt began to creep back into his mind. </p><p></p><p>“Okay Susan,” he would say quietly to himself. “You’re gonna have to help me figure out just what I’m supposed to do with these powers.”</p><p></p><p>His sole focus and responsibility in life right now is to fulfill his promise to his deceased wife. Having supernatural powers alone, he believes, would not be "extraordinary" enough by Susan's standards.</p><p>[/sblock]</p><p></p><p>[sblock=Powers]</p><p>Joe has the ability to increase and decrease the density of his body at will. He doesn't know how his powers really work, but he knows they're pretty nifty and could potentially be useful in the right circumstances.</p><p></p><p>He can increase his density, gaining nearly 2,000lbs and becoming as strong and tough as metal. Alternatively, he can decrease his density to give his body the consistency of liquid or even a gaseous cloud. Doing the latter still creeps him out a bit. </p><p></p><p>For future advancement, he'll be able to further increase his density, becoming more durable and strong. At present, he has minimal combat training, though this would be a logical place to continue studying.)</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Stats]</p><p>Joseph Vaughn</p><p>6'0", 200lbs (flexible between 0.5lb and 2000lbs), brown hair, brown eyes</p><p></p><p>Str 12/32 (+1/+11, limited to +8 for damage)</p><p>Dex 14 (+2)</p><p>Con 12 (+1)</p><p>Int 12 (+1)</p><p>Wis 12 (+1)</p><p>Cha 12 (+1)</p><p></p><p>Saves:</p><p>Tough +8 (5 impervious), Fort +5, Ref +4, Will +4</p><p></p><p>Attack +3</p><p>Defense +2</p><p>HP's 3</p><p>Init +2</p><p></p><p>Attacks:</p><p>Melee (dense form) +3, Tough save DC23</p><p>Suffocate (liq/gas forms) +3, Fort save DC16</p><p></p><p>Feats:</p><p>Diehard</p><p>Luck (2)</p><p>Power Attack</p><p>Stunning Attack</p><p>Ultimate Save (Fort, Toughness)</p><p></p><p>Skills:</p><p>Knowledge - History (4) +5</p><p>Notice (2) +3</p><p>Search (2) +3</p><p>Stealth (4) +6</p><p></p><p>Powers:</p><p>Density 10 - [Extra: Continuous] (Includes Str +20, Impervious Protection 5, Immovable 3, Super Str 3, Mass x10) (42PP)</p><p>*AP Insubstantial 1 (liquid-like density) [Extra: Continuous] + Elongation 5 + Protection 5 + Suffocate 6</p><p>*AP Insubstantial 2 (gas-like density) [Extra: Continuous] + Flight 4 + Suffocate 6</p><p></p><p>Immunity 3 (Critical hits, high pressure)</p><p></p><p></p><p>Lift - 3 ton, 6 ton, 9 ton, 18 ton, 22 ton (while in dense form)</p><p></p><p>Breakdown:</p><p>Stats (14) + Saves (11) + Combat (10) + Feats (7) + Skills (3) + Powers (45) = 90PP</p><p></p><p>Trade-offs:</p><p>Tough/Defense +2/-2</p><p>Dmg/Attack +2/-2</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rybaer, post: 2880836, member: 118"] Sounds like a fun game concept. I like the idea of playing a lower power level character who's just beginning to explore his abilities in a world unfamiliar with such things. If you're looking for examples of my M&M experience, just follow the links in my sig. I've been running my Curtains M&M game for over two years now and have played in numerous other games. Here's my concept - Joe Vaughn, personal density control powers: [sblock=Backstory] Joseph Vaughn; 24 yr old, 6’0” Caucasian – an “Average Joe” kind of guy Joe was born and raised in a middle class family in middle-America (St. Louis). He was always a pretty average guy. He had good but not great grades, came off the bench in football and basketball, and was the “Bored Police Officer #2” in the school play. In college, Joe earned a degree in history, which he would later use to land a job as an assistant to the purchasing manager of a food wholesale company. In short, there was absolutely nothing remarkable about his life, except for Susan. Joe met Susan during his senior year of college. She was everything a person could hope to be – energetic, brilliant, attractive, athletic, ambitious, and charismatic. The two of them fell in love and married a year after graduation. Joe considered himself incredibly lucky to have met someone so wonderful, someone whose energy pushed him to stretch his own comfort zones. He often wondered just what it was she saw in him, even to the point of feeling unworthy to be her husband. When he inquired as to why she married him, she would just smile and say that there was something deep within him that she was drawn to…something she was determined to unleash upon the world. On the day of their first wedding anniversary, Susan collapsed. At the hospital, she was diagnosed with a rare and fatal heart condition, and the doctors didn’t expect her to last through the night. Susan regained consciousness only for a couple minutes before passing away, during which she said farewell to Joe and insisted that he make her one promise. Susan wanted him to “do something with his life…something extraordinary.” Through his tears, Joe vowed that he would. Joe was devastated by her passing. He cursed at the cruelty of fate for taking someone so wonderful from the world at such a young age. Over the next few months, Joe sank further into depression. He put on a good face for his friends and family, but everyone knew that he was hurting badly. What made things worse for Joe was the daunting task of fulfilling his vow to Susan. He had no idea how he could possibly do something “extraordinary” with his life, especially something worthy of her memory. Joe had always stood by his promises in the past – a mark of pride for him – but this one only buried him further in his sorrow. When things looked their bleakest, Angel and Bastien came calling. He was a bit dubious as to the nature of their program at first. On the other hand, a small part of him wanted to believe that Susan had somehow foreseen this path for him. He needed a change in his life. He needed to find a way to fulfill his vow. Joe took them up on their offer and joined the Transcendental Human Project. In the three months at the Project, Joe’s depression has all but vanished. He is amazed at his new powers and has gained a sense of confidence that he never before possessed. As the time at the facility came to a close, however, a hint of doubt began to creep back into his mind. “Okay Susan,” he would say quietly to himself. “You’re gonna have to help me figure out just what I’m supposed to do with these powers.” His sole focus and responsibility in life right now is to fulfill his promise to his deceased wife. Having supernatural powers alone, he believes, would not be "extraordinary" enough by Susan's standards. [/sblock] [sblock=Powers] Joe has the ability to increase and decrease the density of his body at will. He doesn't know how his powers really work, but he knows they're pretty nifty and could potentially be useful in the right circumstances. He can increase his density, gaining nearly 2,000lbs and becoming as strong and tough as metal. Alternatively, he can decrease his density to give his body the consistency of liquid or even a gaseous cloud. Doing the latter still creeps him out a bit. For future advancement, he'll be able to further increase his density, becoming more durable and strong. At present, he has minimal combat training, though this would be a logical place to continue studying.) [/sblock] [sblock=Stats] Joseph Vaughn 6'0", 200lbs (flexible between 0.5lb and 2000lbs), brown hair, brown eyes Str 12/32 (+1/+11, limited to +8 for damage) Dex 14 (+2) Con 12 (+1) Int 12 (+1) Wis 12 (+1) Cha 12 (+1) Saves: Tough +8 (5 impervious), Fort +5, Ref +4, Will +4 Attack +3 Defense +2 HP's 3 Init +2 Attacks: Melee (dense form) +3, Tough save DC23 Suffocate (liq/gas forms) +3, Fort save DC16 Feats: Diehard Luck (2) Power Attack Stunning Attack Ultimate Save (Fort, Toughness) Skills: Knowledge - History (4) +5 Notice (2) +3 Search (2) +3 Stealth (4) +6 Powers: Density 10 - [Extra: Continuous] (Includes Str +20, Impervious Protection 5, Immovable 3, Super Str 3, Mass x10) (42PP) *AP Insubstantial 1 (liquid-like density) [Extra: Continuous] + Elongation 5 + Protection 5 + Suffocate 6 *AP Insubstantial 2 (gas-like density) [Extra: Continuous] + Flight 4 + Suffocate 6 Immunity 3 (Critical hits, high pressure) Lift - 3 ton, 6 ton, 9 ton, 18 ton, 22 ton (while in dense form) Breakdown: Stats (14) + Saves (11) + Combat (10) + Feats (7) + Skills (3) + Powers (45) = 90PP Trade-offs: Tough/Defense +2/-2 Dmg/Attack +2/-2 [/sblock] [/QUOTE]
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