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Transcendence Now - M&M Game [Resumed!]
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<blockquote data-quote="Festy_Dog" data-source="post: 2881798" data-attributes="member: 2561"><p>Just throwing ideas off the top of my head, as I read through the powers section and imagined how they could apply. Obviously if given more thought than a few seconds some wouldn't be logical to have together, or by themselves, but they're all there for consideration. Lukas would start off pretty basic, just Magnetic Control and a couple of other little abilities if anything, the rest are just directions he could go.</p><p></p><p>[sblock=Potential Powers]Potential magnetic powers:</p><p></p><p>Absorption (magnetic) - (not quite sure whether it would be encountered often enough to justify purchasing) to boost his magnetic (and later electrical) powers, or possibly heal himself but that seems a tad iffy</p><p>Deflect - the ability to deflect bullets and other metal projectiles, and deflect non-metal projectiles through intercepting them with whatever metal objects he has on hand or nearby</p><p>Flight - carry himself around on a (sufficiently solid) piece of metal</p><p>Forcefield - restricted to metal objects (not sure whether it would be redundant with Deflect)</p><p>Immovable - when carrying a lot of metal on his person (eg. metal plates sewn into various items of clothing for use as projectiles or armour), so it's not him who's immovable but rather the metal he's carrying</p><p>Leaping - jumping using the strength of his magnetic control when standing on metal, theoretically</p><p>Magnetic Control - basis for evey other power I've listed, would possibly include electromagnetic pulse and obscure radio alternate powers, leading into electromagnetics</p><p>Snare - binding foes with chains and metal cables, etc. etc.</p><p>Super-Movement - slowfall next a consistent vertical metal surface, sure-footed and wall-crawling on metal surfaces.</p><p>Super-Senses - detecting metal and magnetism</p><p></p><p>Eventually I'd like him to invest heavily into electromagnetics:</p><p></p><p>Absorption (electricity) - to boost his electrical/magnetic powers (somewhat like the huge electromagnets at scrapyards), or possibly heal himself (slightly less iffy than healing himself with magnetics <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> )</p><p>Blast (electricity) - turning himself into a tiny powerstation, generating electricity through manipulation of his magnetic field</p><p>Super-Senses - detecting electricity to virtually the exact same capacity as he would detect metal and magnetism</p><p>Enhanced Ability (str, dex, con) - applying carefully controlled amounts of electricity to his own nervous system and muscles to improve his physical capabilities, absorption of electricity/magnetics could then also temporarily boost them</p><p></p><p>Notes - I'm disinclined to include a Blast (magnetic) power, as I can't quite recall magnets ever being directly harmful to living creatures. In fact, considering stuff like pillows with magnets in them it'd probably be more justifiable to give him a magnetic healing power, but I find it to be big enough of a stretch to have him healing himself through that means let alone healing others. Perhaps healing as a combination of electrical & magnetic, but I can't be sure. Nonetheless I share the character's eagerness to explore how far-stretching a magnetic character's powers could be. I'm interested in whether he could use magnetic influence and minute electrical charges to bolster his mental defenses (strengthening centres of self-control in the brain, etc.).[/sblock]</p><p></p><p>In a nutshell he'll be primarily manipulation of metal to begin with, but will gradually become an electromagnetic sort as he discovers that area to explore, with a rough balance between magnetics and electricity (generated by manipulating his own magnetic field). I'm interested in feedback or more ideas as to where Lukas could go with his powers.</p></blockquote><p></p>
[QUOTE="Festy_Dog, post: 2881798, member: 2561"] Just throwing ideas off the top of my head, as I read through the powers section and imagined how they could apply. Obviously if given more thought than a few seconds some wouldn't be logical to have together, or by themselves, but they're all there for consideration. Lukas would start off pretty basic, just Magnetic Control and a couple of other little abilities if anything, the rest are just directions he could go. [sblock=Potential Powers]Potential magnetic powers: Absorption (magnetic) - (not quite sure whether it would be encountered often enough to justify purchasing) to boost his magnetic (and later electrical) powers, or possibly heal himself but that seems a tad iffy Deflect - the ability to deflect bullets and other metal projectiles, and deflect non-metal projectiles through intercepting them with whatever metal objects he has on hand or nearby Flight - carry himself around on a (sufficiently solid) piece of metal Forcefield - restricted to metal objects (not sure whether it would be redundant with Deflect) Immovable - when carrying a lot of metal on his person (eg. metal plates sewn into various items of clothing for use as projectiles or armour), so it's not him who's immovable but rather the metal he's carrying Leaping - jumping using the strength of his magnetic control when standing on metal, theoretically Magnetic Control - basis for evey other power I've listed, would possibly include electromagnetic pulse and obscure radio alternate powers, leading into electromagnetics Snare - binding foes with chains and metal cables, etc. etc. Super-Movement - slowfall next a consistent vertical metal surface, sure-footed and wall-crawling on metal surfaces. Super-Senses - detecting metal and magnetism Eventually I'd like him to invest heavily into electromagnetics: Absorption (electricity) - to boost his electrical/magnetic powers (somewhat like the huge electromagnets at scrapyards), or possibly heal himself (slightly less iffy than healing himself with magnetics :uhoh: ) Blast (electricity) - turning himself into a tiny powerstation, generating electricity through manipulation of his magnetic field Super-Senses - detecting electricity to virtually the exact same capacity as he would detect metal and magnetism Enhanced Ability (str, dex, con) - applying carefully controlled amounts of electricity to his own nervous system and muscles to improve his physical capabilities, absorption of electricity/magnetics could then also temporarily boost them Notes - I'm disinclined to include a Blast (magnetic) power, as I can't quite recall magnets ever being directly harmful to living creatures. In fact, considering stuff like pillows with magnets in them it'd probably be more justifiable to give him a magnetic healing power, but I find it to be big enough of a stretch to have him healing himself through that means let alone healing others. Perhaps healing as a combination of electrical & magnetic, but I can't be sure. Nonetheless I share the character's eagerness to explore how far-stretching a magnetic character's powers could be. I'm interested in whether he could use magnetic influence and minute electrical charges to bolster his mental defenses (strengthening centres of self-control in the brain, etc.).[/sblock] In a nutshell he'll be primarily manipulation of metal to begin with, but will gradually become an electromagnetic sort as he discovers that area to explore, with a rough balance between magnetics and electricity (generated by manipulating his own magnetic field). I'm interested in feedback or more ideas as to where Lukas could go with his powers. [/QUOTE]
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