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Transcendence Now - M&M Game [Resumed!]
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<blockquote data-quote="Shalimar" data-source="post: 2883444" data-attributes="member: 9600"><p>Sollir, I was thinking that for a relatively good person like Makenzie with her power as is, there is no reason that she can't walk into a hospital and walk out 2 hours later having emptied the hospital of the sick and injured. A healing factory really doesn't fit too well with what I was thinking, so I'm wondering if you would okay the side-effect flaw for it. At the 2pp/rank version of the flaw, she would get hit by an equal rank version of the fatigue power whenever she used her healing and have to make a will save to resist it. Here is an example, tell me what you think:</p><p></p><p>Makenzie comes upon an accident and is able to free a boy from the wreck but he can't wait for a doctor. Makenzie uses her healing power on him to stablize his dying status, so healing 6, she rolls a 10 instantly stabilizing him with her power, but now she has to resist mental fatigue from its use. She gets a 16(6+rolled 10), and is fine. Next she goes to the driver and tries to work her healing to stabilize him, she rolls a 19, and he is stable, but she doesn't do so well resisting the strain, only getting a 9 total which puts her at exhausted.</p><p></p><p>Healing 6 (Standard Action; Side Effect: Fatigue Roll; PF: Triggered; 7pp)</p><p></p><p>I think making the possibilty of healing her self to unconsciousness wellalleviate the I can be a healing factory thing, then again people wont really care about her side of things, they'd want their loved ones cured immediately which could be an interesting conflict if Makenzie has some valid reason for not healing everyone.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 2883444, member: 9600"] Sollir, I was thinking that for a relatively good person like Makenzie with her power as is, there is no reason that she can't walk into a hospital and walk out 2 hours later having emptied the hospital of the sick and injured. A healing factory really doesn't fit too well with what I was thinking, so I'm wondering if you would okay the side-effect flaw for it. At the 2pp/rank version of the flaw, she would get hit by an equal rank version of the fatigue power whenever she used her healing and have to make a will save to resist it. Here is an example, tell me what you think: Makenzie comes upon an accident and is able to free a boy from the wreck but he can't wait for a doctor. Makenzie uses her healing power on him to stablize his dying status, so healing 6, she rolls a 10 instantly stabilizing him with her power, but now she has to resist mental fatigue from its use. She gets a 16(6+rolled 10), and is fine. Next she goes to the driver and tries to work her healing to stabilize him, she rolls a 19, and he is stable, but she doesn't do so well resisting the strain, only getting a 9 total which puts her at exhausted. Healing 6 (Standard Action; Side Effect: Fatigue Roll; PF: Triggered; 7pp) I think making the possibilty of healing her self to unconsciousness wellalleviate the I can be a healing factory thing, then again people wont really care about her side of things, they'd want their loved ones cured immediately which could be an interesting conflict if Makenzie has some valid reason for not healing everyone. [/QUOTE]
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