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Transcending the mundane. How to make martial classes epic.
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<blockquote data-quote="Ahnehnois" data-source="post: 6016276" data-attributes="member: 17106"><p>I rather agree with all of those things.</p><p></p><p>One of the biggest problems with the D&D hit point system is that it screws high-level fighters. It's actually easier for a low-level fighter to deliver a quick killing blow against a tough opponent than a high-level fighter. It really shouldn't be.</p><p></p><p>The action economy is also a decidedly underused venue where martial artists entirely deserve an advantage and where some spells could easily scaled back.</p><p></p><p>And fighters and their kin could really stand to be better at saving throws and the like.</p><p></p><p>Besides the (legitimate) believability issues, there's style issue. One might commonly ask the same thing of Batman, and why he can't have superhuman powers in a world that (at least in some portrayals), he shares with Superman. But a lot of people who are playing their Batman-esque fighter or rogue feel that adding in superpowers would make them lose their identity. Despite the fact that Superman has better powers, Batman is a better character (cue outrage), precisely because all he has is training, wits, drive, and a boatload of money, nothing supernatural.</p><p></p><p>More to the point, what makes a fighter fun is precisely that; that in a world of dragons and beholders and liches he doesn't have any supernatural powers, he's just a badass with a sword.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6016276, member: 17106"] I rather agree with all of those things. One of the biggest problems with the D&D hit point system is that it screws high-level fighters. It's actually easier for a low-level fighter to deliver a quick killing blow against a tough opponent than a high-level fighter. It really shouldn't be. The action economy is also a decidedly underused venue where martial artists entirely deserve an advantage and where some spells could easily scaled back. And fighters and their kin could really stand to be better at saving throws and the like. Besides the (legitimate) believability issues, there's style issue. One might commonly ask the same thing of Batman, and why he can't have superhuman powers in a world that (at least in some portrayals), he shares with Superman. But a lot of people who are playing their Batman-esque fighter or rogue feel that adding in superpowers would make them lose their identity. Despite the fact that Superman has better powers, Batman is a better character (cue outrage), precisely because all he has is training, wits, drive, and a boatload of money, nothing supernatural. More to the point, what makes a fighter fun is precisely that; that in a world of dragons and beholders and liches he doesn't have any supernatural powers, he's just a badass with a sword. [/QUOTE]
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