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Transcending the mundane. How to make martial classes epic.
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<blockquote data-quote="Celebrim" data-source="post: 6016552" data-attributes="member: 4937"><p>Be as that may, now you are just thread crapping. While in another setting I might be inclined to agree with you that some problems can be resolved by redefining epic in a way that doesn't refer to the size of numbers, I can't agree with you that that is the problem here. The OP has been quite clear and reasonable in defining his terms before using them, and does not appear to be someone who is overly attached to big numbers.</p><p></p><p>My own most recent campaign openned up with the 1st level characters fleeing from a massive city wrecking tsuanami, saving one of the rulers of a city state, and participating in a mass combat against an invading army of deep ones. That is 'epic' in the sense of 'what you accomplish' and in my opinion it is a lot more epic than treating a fight with Orcus as being fundamentally the same as a fight with a kobold just with bigger numbers, but how you dress and stage the adventure while an interesting topic doesn't really address the topic at hand. While it is true that you can change the world just by engaging in a conversation at 1st level with an NPC, that's not really something unique to a character class. </p><p></p><p>IMO, the OP is quite reasonable to notice that at high levels, at the very least, characters of different classes are no longer sharing equal spotlight and levels of control over their environment. And the mutual dependency that is the hallmark of the game at lower levels, tends to fall apart to some extent (especially in 3e) - something you've already recognized when you said, "Nerf wizards."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6016552, member: 4937"] Be as that may, now you are just thread crapping. While in another setting I might be inclined to agree with you that some problems can be resolved by redefining epic in a way that doesn't refer to the size of numbers, I can't agree with you that that is the problem here. The OP has been quite clear and reasonable in defining his terms before using them, and does not appear to be someone who is overly attached to big numbers. My own most recent campaign openned up with the 1st level characters fleeing from a massive city wrecking tsuanami, saving one of the rulers of a city state, and participating in a mass combat against an invading army of deep ones. That is 'epic' in the sense of 'what you accomplish' and in my opinion it is a lot more epic than treating a fight with Orcus as being fundamentally the same as a fight with a kobold just with bigger numbers, but how you dress and stage the adventure while an interesting topic doesn't really address the topic at hand. While it is true that you can change the world just by engaging in a conversation at 1st level with an NPC, that's not really something unique to a character class. IMO, the OP is quite reasonable to notice that at high levels, at the very least, characters of different classes are no longer sharing equal spotlight and levels of control over their environment. And the mutual dependency that is the hallmark of the game at lower levels, tends to fall apart to some extent (especially in 3e) - something you've already recognized when you said, "Nerf wizards." [/QUOTE]
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Transcending the mundane. How to make martial classes epic.
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