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Transcending the mundane. How to make martial classes epic.
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<blockquote data-quote="GreyICE" data-source="post: 6018641" data-attributes="member: 6684526"><p>Perhaps then this would be better suited for you explaining how to make the martial classes epic beyond 'battlefield effects' then, while accepting that "anime style" martial arts where you move so fast that there's multiple images of you on the battlefield or hit so hard that entire mountains shatter are... not going to be well accepted by the fanbase. </p><p></p><p>As far as I read your solution was to bring the power levels of feats and skills up, but that's a rather handwavey solution, if you see what I mean. If the feats don't give the fighter greater level of battlefield control and truly make him something unique on the field of battle (rather than just, as you said, a guy with a pointy stick) then they're dead out of the gate. And unless they're level gated (you must be level 11/15/18 to take this feat) you won't succeed in making higher level fighters feel more epic - they'll be able to do... the same things they were able to do at low levels. </p><p></p><p>As for skills, well... honestly, skills need a reboot, period. Skill powers were the closest thing to good use of the skill system that D&D has ever done. 3E's skill system actively attempted to assassinate roleplaying, and 4E's was very vague. Like, you're either a good arcanist or you're not a good arcanist, there's not much difference between the two. And by high levels training was nowhere near as important as core stats, so your basic fighter who was raised on the streets and learned all sorts of tricks still has worse thievery skills than a noble thiefcatcher who has never attempted to pick a lock in his life (assuming the thiefcatcher was a Rogue). As for AD&D, welp.</p><p></p><p>So yeah, every incarnation of skills should be scrapped for 5E. Maybe we should focus on building a useful skills platform, but at the end of the day you KNOW casters are going to get equal access to it, thus putting us back at square 1 in terms of 'epic fighters.'</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6018641, member: 6684526"] Perhaps then this would be better suited for you explaining how to make the martial classes epic beyond 'battlefield effects' then, while accepting that "anime style" martial arts where you move so fast that there's multiple images of you on the battlefield or hit so hard that entire mountains shatter are... not going to be well accepted by the fanbase. As far as I read your solution was to bring the power levels of feats and skills up, but that's a rather handwavey solution, if you see what I mean. If the feats don't give the fighter greater level of battlefield control and truly make him something unique on the field of battle (rather than just, as you said, a guy with a pointy stick) then they're dead out of the gate. And unless they're level gated (you must be level 11/15/18 to take this feat) you won't succeed in making higher level fighters feel more epic - they'll be able to do... the same things they were able to do at low levels. As for skills, well... honestly, skills need a reboot, period. Skill powers were the closest thing to good use of the skill system that D&D has ever done. 3E's skill system actively attempted to assassinate roleplaying, and 4E's was very vague. Like, you're either a good arcanist or you're not a good arcanist, there's not much difference between the two. And by high levels training was nowhere near as important as core stats, so your basic fighter who was raised on the streets and learned all sorts of tricks still has worse thievery skills than a noble thiefcatcher who has never attempted to pick a lock in his life (assuming the thiefcatcher was a Rogue). As for AD&D, welp. So yeah, every incarnation of skills should be scrapped for 5E. Maybe we should focus on building a useful skills platform, but at the end of the day you KNOW casters are going to get equal access to it, thus putting us back at square 1 in terms of 'epic fighters.' [/QUOTE]
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