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Transcending the mundane. How to make martial classes epic.
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<blockquote data-quote="Celebrim" data-source="post: 6019753" data-attributes="member: 4937"><p>That's not disagreeing with me. That's merely noting that there ought to be more options which play on the strengths of having a fighter with high intelligence, wisdom, and charisma. In other words, what does a fighter with low natural fighting talent but great mental stats, understanding of command, and knowledge of tactics and strategy look like?</p><p></p><p>I think 1e didn't even consider this because it was fixed (and to a certain extent quite rightly) on the player as the primary thing whose skill was being tested, rather than the character. The player was expected to make the choices that reflected good tactics, and to a certain extent it is right that this is true. But it was never really considered how you might have the characters intelligence and wisdom influence the battle and expand the players options, and there was only a small amount of consideration for how charisma influenced the battle.</p><p></p><p></p><p></p><p>It doesn't have to, any more than skill with the bow needs to translate into skill with the sword. My point is that 3e begins to provide explicit means for us to differentiate the fighter who excels at the bow from the fighter who excels at the sword. It can also allow us to differientiate betweeen the fighter who excells in mental understanding, and the one who excells in physical prowess. My point is ultimately that if you can't build both Cao Cao and Lu Bu, and arguably with the same class, then you aren't giving enough thought to the design of the class.</p><p></p><p></p><p></p><p>Sure. Point buy normally prevents you from having an 18 STR and an 18 INT and an 18 DEX and an 18 CHR at the same time, and randomly determining stats would make a commander with such native talent in both command and personal combat very rare. That is not surprising.</p><p></p><p></p><p></p><p>Oh please no.</p><p></p><p></p><p></p><p>Why are you so willing to see this in the Warblade, but when I suggest it ought to be the native province of the Fighter that you are swift to disagree with me? </p><p></p><p></p><p></p><p>That's just one of several problems. Anyone that looks at the Bo9S and doesn't see it primarily as a supplement on 'sword magic' is willfully fooling themselves. Now, I've said before, it might be really cool to run a campaign where the Bo9S classes (and classes inspired by them) were the ONLY classes, but in terms of making them the model of a generic martial class - no way do they remotely accomplish that goal. They are interesting primarily in that as you noted, they are one of the few attempts at a martial class that is willing to consider the martial class as something potentially more than 'hits things well with a pointy stick'. As far as adopting the mechanics of mystically preparing mystical gnostic fighting techniques, which are expended then have to be recovered, and which are exclusive to those that know them, that's almost the opposite of what I'd like to do.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6019753, member: 4937"] That's not disagreeing with me. That's merely noting that there ought to be more options which play on the strengths of having a fighter with high intelligence, wisdom, and charisma. In other words, what does a fighter with low natural fighting talent but great mental stats, understanding of command, and knowledge of tactics and strategy look like? I think 1e didn't even consider this because it was fixed (and to a certain extent quite rightly) on the player as the primary thing whose skill was being tested, rather than the character. The player was expected to make the choices that reflected good tactics, and to a certain extent it is right that this is true. But it was never really considered how you might have the characters intelligence and wisdom influence the battle and expand the players options, and there was only a small amount of consideration for how charisma influenced the battle. It doesn't have to, any more than skill with the bow needs to translate into skill with the sword. My point is that 3e begins to provide explicit means for us to differentiate the fighter who excels at the bow from the fighter who excels at the sword. It can also allow us to differientiate betweeen the fighter who excells in mental understanding, and the one who excells in physical prowess. My point is ultimately that if you can't build both Cao Cao and Lu Bu, and arguably with the same class, then you aren't giving enough thought to the design of the class. Sure. Point buy normally prevents you from having an 18 STR and an 18 INT and an 18 DEX and an 18 CHR at the same time, and randomly determining stats would make a commander with such native talent in both command and personal combat very rare. That is not surprising. Oh please no. Why are you so willing to see this in the Warblade, but when I suggest it ought to be the native province of the Fighter that you are swift to disagree with me? That's just one of several problems. Anyone that looks at the Bo9S and doesn't see it primarily as a supplement on 'sword magic' is willfully fooling themselves. Now, I've said before, it might be really cool to run a campaign where the Bo9S classes (and classes inspired by them) were the ONLY classes, but in terms of making them the model of a generic martial class - no way do they remotely accomplish that goal. They are interesting primarily in that as you noted, they are one of the few attempts at a martial class that is willing to consider the martial class as something potentially more than 'hits things well with a pointy stick'. As far as adopting the mechanics of mystically preparing mystical gnostic fighting techniques, which are expended then have to be recovered, and which are exclusive to those that know them, that's almost the opposite of what I'd like to do. [/QUOTE]
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