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Transform Troubles.
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2290857" data-attributes="member: 20805"><p><strong>Transform..</strong></p><p></p><p>Okay, I spent some time this last weekend perusing Upper Crust's CR system, and I think it can be used as a good base for doing partial transforms as is.</p><p> His systems CR's are higher than Core, which works well for our purposes anyway.</p><p></p><p>====THIS IS A DRAFT CONCEPT!==== Just looking for a little steering before I get too far down this road. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> What I am looking at doing is setting up enhancements for each [Creature] along the lines of the following. You need to purchase the 'Traits' before you can buy additional enhancements. You can only do a partial transform of one type.</p><p></p><p> A key principle I am considering is using CL as a base to calculate various aspects. Using the natural weapon damage table from UC's system, the average damage is the minimum CL for creating an effect of that size.</p><p></p><p>[Giant] </p><p> - Traits 1MP</p><p> - Powerful Build {per Half-Giant} </p><p> - Regeneration</p><p> ....Reduction of this cost by 1MP for each element that can bypass it</p><p> - Natural Attack </p><p> ....Rend, requires 2 Claw attacks, 1MP</p><p> - Natural Armor {Skin and/or Fur}</p><p></p><p></p><p>====</p><p>Enhancements:</p><p> Natural Attack Base 1MP</p><p>..One of your limbs transforms into a natural weapon. It deals damage based on your CL, {see Upper Crusts table for weapon damage}</p><p>....+1MP for Claw, weapon is considered one size bigger for damage.</p><p></p><p> Natural Armor</p><p> Skin 1MP, grants 1 + 1/8th CL</p><p> Fur/Bone, 2 MP, Grants 2 + 1/4 CL</p><p> Scales, 3MP, grants 3 + 1/2CL</p><p> Carapace, 4 MP, grants 4 + CL. Treated as wearing medium armor.</p><p> Construct/Stoneskin, 5MP, grants 5 + CL. </p><p></p><p>etc..</p><p> this is mainly from my head as I have yet to write much down.</p><p></p><p>What do y'all think about using CL in this manner?</p><p> Each [Creature] type would have access to different enhancements, an would have a higher cost based on breadth of capabilities.</p><p></p><p>We would need to codify the various enhancements that characters would tend to use.</p><p></p><p>In a semi related note, MOVE [AIR].. what manueverability rating does this grant?</p><p>..I ask because with Transform [Elemental-air] you get a Perfect rating. With other modes of flight, your rating will be based on your size {starting at Perfect for Tiny and stepping down a rating every 2 sizes larger} Trying to ensure that Transform [Outsider] wont step on the Move [AIR] too much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks!.. and now its time for me to get back to work..I mena the stuff I get paid for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>BTW, Welcome Back RW, hope your weekend off was enjoyable!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2290857, member: 20805"] [b]Transform..[/b] Okay, I spent some time this last weekend perusing Upper Crust's CR system, and I think it can be used as a good base for doing partial transforms as is. His systems CR's are higher than Core, which works well for our purposes anyway. ====THIS IS A DRAFT CONCEPT!==== Just looking for a little steering before I get too far down this road. :) What I am looking at doing is setting up enhancements for each [Creature] along the lines of the following. You need to purchase the 'Traits' before you can buy additional enhancements. You can only do a partial transform of one type. A key principle I am considering is using CL as a base to calculate various aspects. Using the natural weapon damage table from UC's system, the average damage is the minimum CL for creating an effect of that size. [Giant] - Traits 1MP - Powerful Build {per Half-Giant} - Regeneration ....Reduction of this cost by 1MP for each element that can bypass it - Natural Attack ....Rend, requires 2 Claw attacks, 1MP - Natural Armor {Skin and/or Fur} ==== Enhancements: Natural Attack Base 1MP ..One of your limbs transforms into a natural weapon. It deals damage based on your CL, {see Upper Crusts table for weapon damage} ....+1MP for Claw, weapon is considered one size bigger for damage. Natural Armor Skin 1MP, grants 1 + 1/8th CL Fur/Bone, 2 MP, Grants 2 + 1/4 CL Scales, 3MP, grants 3 + 1/2CL Carapace, 4 MP, grants 4 + CL. Treated as wearing medium armor. Construct/Stoneskin, 5MP, grants 5 + CL. etc.. this is mainly from my head as I have yet to write much down. What do y'all think about using CL in this manner? Each [Creature] type would have access to different enhancements, an would have a higher cost based on breadth of capabilities. We would need to codify the various enhancements that characters would tend to use. In a semi related note, MOVE [AIR].. what manueverability rating does this grant? ..I ask because with Transform [Elemental-air] you get a Perfect rating. With other modes of flight, your rating will be based on your size {starting at Perfect for Tiny and stepping down a rating every 2 sizes larger} Trying to ensure that Transform [Outsider] wont step on the Move [AIR] too much :) Thanks!.. and now its time for me to get back to work..I mena the stuff I get paid for :) BTW, Welcome Back RW, hope your weekend off was enjoyable! [/QUOTE]
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