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Transform Troubles.
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<blockquote data-quote="Verequus" data-source="post: 2292291" data-attributes="member: 9135"><p>Actually, his nick is Upper_Krust, with a 'k', after Krusty, The Clown. Also is his CR also ECL for the creature, which is on average for the monsters 1.5 times higher than the WotC CR - for dragons and ELH creatures even 2 times higher.</p><p> </p><p> </p><p> </p><p>Could you give some examples? Otherwise it is a bit difficult to understand, what you are after. But some questions:</p><p></p><p>-Are the traits going to cost always 1 MP? If not, how big is going the CR modifier to warrant a higher cost?</p><p>-In general, what is the cost relationship between the CR modifier and the required MP? +1 CR = 1 MP? Wouldn't it be more simple to say: "Pick anything from the list and pay the cost."?</p><p>-CL is Caster Level, right? Why are you going to scale the spells with the caster level? An important aspect of EoMR is, that the spells are independent from the caster level, which would you destroy with this approach. A simple "pay X MP and get these benefits" falls into this pattern.</p><p> </p><p> </p><p> </p><p> Giant type has regeneration, natural attacks and natural armor? Not after my SRD. Or are these only examples?</p><p> </p><p> </p><p> </p><p> Why only one arm and not both?</p><p> </p><p> </p><p> </p><p> If we would use my suggestion, this wouldn't seem necessary.</p><p> </p><p> </p><p> </p><p> Look at the appropriate table in the Move Air section - there are the ratings listed with the required MPs.</p><p> </p><p> </p><p> </p><p> I think, that with so many traits and abilities overlapping will always happen. Take <em>Water Breathing</em> as example - you can gain it through Move Water or through Transform Animal (a fish). The costs should be similar with partial transforms, because the high costs will be with full transformations due to the high CRs.</p></blockquote><p></p>
[QUOTE="Verequus, post: 2292291, member: 9135"] Actually, his nick is Upper_Krust, with a 'k', after Krusty, The Clown. Also is his CR also ECL for the creature, which is on average for the monsters 1.5 times higher than the WotC CR - for dragons and ELH creatures even 2 times higher. Could you give some examples? Otherwise it is a bit difficult to understand, what you are after. But some questions: -Are the traits going to cost always 1 MP? If not, how big is going the CR modifier to warrant a higher cost? -In general, what is the cost relationship between the CR modifier and the required MP? +1 CR = 1 MP? Wouldn't it be more simple to say: "Pick anything from the list and pay the cost."? -CL is Caster Level, right? Why are you going to scale the spells with the caster level? An important aspect of EoMR is, that the spells are independent from the caster level, which would you destroy with this approach. A simple "pay X MP and get these benefits" falls into this pattern. Giant type has regeneration, natural attacks and natural armor? Not after my SRD. Or are these only examples? Why only one arm and not both? If we would use my suggestion, this wouldn't seem necessary. Look at the appropriate table in the Move Air section - there are the ratings listed with the required MPs. I think, that with so many traits and abilities overlapping will always happen. Take [i]Water Breathing[/i] as example - you can gain it through Move Water or through Transform Animal (a fish). The costs should be similar with partial transforms, because the high costs will be with full transformations due to the high CRs. [/QUOTE]
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