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Transformers d20
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<blockquote data-quote="Herobizkit" data-source="post: 4922888" data-attributes="member: 36150"><p>To play a TF game using d20 could be done using some simple house rules "borrowed" from various gaming supplements.</p><p></p><p>Most mecha games have HP for each of the mecha's main "parts" (arm, leg, hand, foot, head, body). Allow 'called shots' at specific body parts at penalty; rolls that miss the called shot but would normally hit the mecha hit the body instead.</p><p></p><p>Robotech (Palladium Games) - Mega-Damage. 100 HP = 1 M.D. Weapons that do not do M.D. cannot harm things/creatures with M.D. for HP. This is highly unrealistic but works in a game context; human machine guns wailing on a tank will barely scratch it, but one well-placed RPG might.</p><p></p><p>Constructs: Giant talking robots are simply Large-Gargantuan intelligent Constructs with the Alternate Form ability. They do damage as human weapons scaled properly for their size, and possibly with one extra die and/or up one die step to impress their "uber-ness".</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 4922888, member: 36150"] To play a TF game using d20 could be done using some simple house rules "borrowed" from various gaming supplements. Most mecha games have HP for each of the mecha's main "parts" (arm, leg, hand, foot, head, body). Allow 'called shots' at specific body parts at penalty; rolls that miss the called shot but would normally hit the mecha hit the body instead. Robotech (Palladium Games) - Mega-Damage. 100 HP = 1 M.D. Weapons that do not do M.D. cannot harm things/creatures with M.D. for HP. This is highly unrealistic but works in a game context; human machine guns wailing on a tank will barely scratch it, but one well-placed RPG might. Constructs: Giant talking robots are simply Large-Gargantuan intelligent Constructs with the Alternate Form ability. They do damage as human weapons scaled properly for their size, and possibly with one extra die and/or up one die step to impress their "uber-ness". [/QUOTE]
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