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<blockquote data-quote="Donovan Morningfire" data-source="post: 3596676" data-attributes="member: 39532"><p>As cool as that might have been, RPGs (aside from D&D) are probably a small share of WotC's profits. Star Wars got the greenlight (to Relique's chagrin) since there's a large established fanbase that's been clamoring for product for a few years now, something d20 Modern really hasn't had in comparison. Plus there's the hope that Saga Edition Star Wars will grab a percentage of the non-gamer Star Wars fanbase. As has been joked about before, if WotC could tap into even 1% of that fanbase with Saga Edition, the profits could very well blow D&D out of the water as WotC's big RPG money-maker (so far, SECR is Amazon's top RPG product, and it's been getting some fairly positive feedback overall).</p><p></p><p>Designing, testing, and producing RPG books are not cheap, and much like a GI Joe RPG, TF RPG is a very tiny niche within a nich market. Star Wars has a bit more of a chance due to that franchise having a much larger following (30 years and still going strong), while TF is getting hyped due to a summertime movie, and which may yet end up tanking at the box office. And while d20 Modern would have been a good starting place, there's enough rule changes that would need to be made to have giant transforming robots as the PCs that it would take time to develop those rules (currently d20 Modern/Future doesn't handle characters on that kind of scale).</p><p></p><p>Collectible games on the other hand are much cheaper and far more profitable for WotC, especially if randomized. Hence, the TF constructible card game that WotC put out.</p><p></p><p>Also, there'd be the headache of what setting to use for Transformers RPG. Movie? Classic 80's? Any of the recent japanese-created series? Regardless of which one you choose, part of the fanbase is going to get excluded.</p><p></p><p>Although if you really want a TF-based d20 RPG, check out Mechamorphosis. It's pretty bare-bones, but me and a few friends played a one-shot TF game using that, and it worked well enough. Needs a bit of fine-tuning though.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 3596676, member: 39532"] As cool as that might have been, RPGs (aside from D&D) are probably a small share of WotC's profits. Star Wars got the greenlight (to Relique's chagrin) since there's a large established fanbase that's been clamoring for product for a few years now, something d20 Modern really hasn't had in comparison. Plus there's the hope that Saga Edition Star Wars will grab a percentage of the non-gamer Star Wars fanbase. As has been joked about before, if WotC could tap into even 1% of that fanbase with Saga Edition, the profits could very well blow D&D out of the water as WotC's big RPG money-maker (so far, SECR is Amazon's top RPG product, and it's been getting some fairly positive feedback overall). Designing, testing, and producing RPG books are not cheap, and much like a GI Joe RPG, TF RPG is a very tiny niche within a nich market. Star Wars has a bit more of a chance due to that franchise having a much larger following (30 years and still going strong), while TF is getting hyped due to a summertime movie, and which may yet end up tanking at the box office. And while d20 Modern would have been a good starting place, there's enough rule changes that would need to be made to have giant transforming robots as the PCs that it would take time to develop those rules (currently d20 Modern/Future doesn't handle characters on that kind of scale). Collectible games on the other hand are much cheaper and far more profitable for WotC, especially if randomized. Hence, the TF constructible card game that WotC put out. Also, there'd be the headache of what setting to use for Transformers RPG. Movie? Classic 80's? Any of the recent japanese-created series? Regardless of which one you choose, part of the fanbase is going to get excluded. Although if you really want a TF-based d20 RPG, check out Mechamorphosis. It's pretty bare-bones, but me and a few friends played a one-shot TF game using that, and it worked well enough. Needs a bit of fine-tuning though. [/QUOTE]
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