Transhuman Space - A Setting Defined By Its Freedoms

Jürgen Hubert

First Post
It seems to me that the vast majority of science fiction settings (and quite a few other settings as well) are defined by what constrains them. There's often some sort of explanation why nobody creates artificial intelligence or uses human genetic engineering. Or there are some powerful governments or corporations constraining what you are allowed to do. Or perhaps there's some overarching philosophy, religion or other Prime Directive which makes clear for society what is socially acceptable and what isn't. Or perhaps there's a war going on and most people have to act under wartime constraints or even a military chain of command.

Mind you, there's nothing wrong with that in itself, and many settings use those constraints to provide ample campaign and adventure seeds. Many SF settings try to make sure that problems are solved through human ingenuity instead of technological toys. In cyberpunk and other "dystopian" settings, being hunted by The Forces of Oppression is part of what the genre is all about. And it's hard to imagine Fading Suns without the Universal Church of the Celestial Sun and its impact on the setting.


But nevertheless, Transhuman Space differs from all these settings in that it is not about what limits humanity, but in what makes humanity free. In general, humans in Transhuman Space are only constrained by their wealth and the available technology - and since wealth is abundant and the technology is highly advanced and easily available, this tends to result in very few genuine limitations. Sure, many nations and regions limit certain kinds of activities, but it's almost always possible to find some place where you can do precisely what you want - and if not, it's fairly easy to go to space and found your own place where you can do what you want. And the implications are vast.

You can change yourself in myriad ways - make yourself younger, healthier, more attractive, or even smarter. You can change your mind and personality with a vast range of drugs, becoming more confident, ambitious, less requiring of sleep or anything other trait you can imagine. You can even turn yourself into a computer program, which will likely live forever (or at least as long as human civilization exists), as long as you keep on making safety backups.

And collectively, humanity has explored the solar system, terraformed Mars, colonized the oceans, and extract Helium-3 from Saturn. There's little that humanity can't do, or so it seems sometimes.

But the other side of this is that there is little that humanity won't do, and this is where the setting can be disturbing. Sapient beings are created merely for the purpose of enslaving them. Children are radically genetically altered to fit the ideals of their parents. The human mind and how it is operated is so well understood that there's commercial software available which can help you build your own ideology - even a suicide cult, if that's what you want.

Given all this, the question how humanity defines itself takes center stage. What is "human"? What is "moral"? What, if any, should be the limits to how humanity changes? Everyone has his own opinion on this - but nobody can really convincingly say that there is One True Answer.

And the freedom to explore all that is what makes Transhuman Space so fascinating - and so different from other settings.



Am I making any sense here? What are your thoughts on this?
 

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I love the setting :)
I just finished Fallen Dragon by Peter Hamilton, and that society is going to be heading into a transhumanist stage very soon. THey already modify their own bodies and provide for their children by making them resistant to disease or extending their life span via gene-writing. Soon they'll be moving into the 'why bother having a human shape' phase or 'no real barrier between organic and non-organic life' phase.

His Commonwealth series looks at a society that has no fear of death whatsoever; everyone works towards not social security but to afford the process that clones a new 16-year-old body (save whatever modifications you decide upon) and transfers your memories (save the ones you want to discard).

No limits, no limits.
 

Jürgen Hubert said:
Am I making any sense here? What are your thoughts on this?

Sure, I understand what your getting at.

For me Transhuman Space makes for a very interesting read, but I'd never want to try to GM for it. The vast amount of options you extol as virtues makes my head spin. IMO most games place, admittedly, artificial limitations as a means to make the setting options manageable. If you can effectively incorporate all the options of Transhuman Space into a game thats great...and I wanna game with you! :D
 

Inferno! said:
Sure, I understand what your getting at.

For me Transhuman Space makes for a very interesting read, but I'd never want to try to GM for it. The vast amount of options you extol as virtues makes my head spin. IMO most games place, admittedly, artificial limitations as a means to make the setting options manageable. If you can effectively incorporate all the options of Transhuman Space into a game thats great...and I wanna game with you! :D

For those having difficulty deciding on campaign concepts - and there seem to be quite a few people with such problems - here are a few of my "standard suggestions":


- Bounty Hunters in Kenya: Kenya is currently of major interest to pretty much every faction on Earth and beyond because of the Olympus Project. Others either try to prevent or delay it or make sure they get a slice of the action. The Kenyan police tries its best to deal with the resulting influx of sophisticated criminals, but since their best people tend to be headhunted as security by corporations, they are extremely short-handed. So they subcontract much of their work to outsiders. And that's where you come in.

- Free Traders in South-East Asia: China, the Transpacific Socialist Alliance, and the Pacific Rim Alliance all are active in the region and eye each other warily, with a few places like Singapore serving as neutral meeting spots. Add in the thousands of islands, and the whole region is a smuggler's paradise. You are the crew of a small ship that can go to places where the larger container ship can't. Some days you transport legitimate cargo (including people), and on other days you transport goods and people which should probably not be discovered by the authorities - either way, you have plenty of ways of getting into trouble.

- Martian Revolutionaries: Mars has only three million inhabitants, but that number is rapidly rising. At the moment, distant Earth still controls the fate of this planet, but already many inhabitants want to be independent. And you are one of those revolutionaries. You now have the opportunity to help shape the destiny of an entire world. How will you rise up to the occasion?
 

For this idea taken to the extreme, check out Moorcock's Dancers at the End of Time series.
 

Jürgen Hubert said:
There's often some sort of explanation why nobody creates artificial intelligence

I don't see any particular reason right now to believe that full artificial intelligence is viable, and I even suspect that "ghosts" will take up too much computing power to be feasible except for the filthy rich. On the flip side, Transhuman Space gives some explanation why AI is limited to human intelligence levels, but I see no reason to assume that's true.

On another issue, TS is defined by some sharp limitations, those of a mostly hard science setting. No psionics and no faster-than-light travel are pretty tight restrictions. Heck, even the travel speeds in TS are limiting; you can't bounce around the solar system like hoping an airplane. The realistic speeds limit the amount of travel the characters can or will do.
 

prosfilaes said:
I don't see any particular reason right now to believe that full artificial intelligence is viable.

On what timescale? If you said 10 years, I'd maybe believe you. 90? I will completely disagree. Supercomputers today can already simulate fairly large portions of animal brains. In fact, computational biologists and those working in AI fields are reporting success in emulating ever larger portions of animal and human neural systems. This work is also easy to scale with numbers of processors, as human intelligence is not based on serial speed so much as networked parallel speed. Given that numbers of cores in a given system is looking like it will start becoming the new way in which Moore's Law works, we could assume that the amount of a neural system that we can emulate will start doubling every 2-3 years for a while. Given that toe total amount of human neural structure is looking like it's staying relatively flat, the curves will probably intersect well before 2100. Many in the fields are estimating that a human-level AI will happen before 2050.
 

DarkKestral said:
On what timescale?

I suspect that it will never be reasonable to have a digital computer simulate a human-like intelligence; that it may be possible, just like it might be possible to have machines stock grocery shelves, but you'll be better off paying a human.

Supercomputers today can already simulate fairly large portions of animal brains. In fact, computational biologists and those working in AI fields are reporting success in emulating ever larger portions of animal and human neural systems.

I think I'd need to see the original articles to understand what this means.
 

prosfilaes said:
I suspect that it will never be reasonable to have a digital computer simulate a human-like intelligence; that it may be possible, just like it might be possible to have machines stock grocery shelves, but you'll be better off paying a human.

Well, there's the GENESIS and NEURON packages, and both are apparently capable of very accurate neuronal response prediction even for large groups of neurons. NEURON, particularly, boasts of having an essentially linear speedup from parallel processors.

In fact, IBM's attempting to use a Blue Gene to create "Blue Brain" which will be a full, molecular scale model of an entire rat cortical column, which is basically the basic subunit of a cortex. So far, it's looking fairly accurate, though it so far only models communication between neurons. Once they hit a high enough level of precision, they'll work at it on a molecular scale. However, if they get a high enough level of precision in terms of brain response that may not matter, at least for uploading human thought patterns outside of research purposes. The molecular model appears to be more built towards understanding how neuronal systems work at the molecular level. Once they've got the final simulation worked out and approaching a high enough level of accuracy that it will be unlikely to diverge significantly from the original given the same 'inputs' for a long time, they can simplify it down to a smaller state equation which could then be used in place of the individual neurons in a larger simulation of the entire brain. Once those connections are worked out, it's mostly a matter of time before we approach the tipping point.

http://en.wikipedia.org/wiki/Blue_Brain
http://neuron.duke.edu/
http://www.spiegel.de/international/spiegel/0,1518,466789,00.html
 

The Golden Age series of books (3) by Wright (I forget his first name) are very transhumanist. He goes into brief detail about the four current modes of brain alteration and the benefits of eliminating or rewiring certain lobes. He constrains himself with fairly hard science, but beyond that anything goes. Its an entertaining read.
 

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