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Transition from Hack & Slash to RP: Help
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<blockquote data-quote="kengar" data-source="post: 426753" data-attributes="member: 3230"><p>I agree that kind of thing shouldn't happen much -if at all- in CoC. However, in Andrew's defense, sometimes it's tricky to make the shift to CoC from games like D&D. </p><p></p><p>I have found that -many times- players coming from a Heroic/Epic kind of power level can easily run amok when they come to CoC-style games if the GM isn't ready for it. </p><p></p><p>More years ago than I care to admit, I was running a "Top Secret" campaign where the agents were getting completely out of hand (rocket launchers in the streets, etc.). I finally reined them in by having the Director suspend them from active duty (took away their gadgets and Agency IDs) because they'd blown up a shopping mall. Later, the bad guys tried to take them out in a parking lot. The party returned fire and charged after the van the assassins were in, but someone called the cops. They (the party) ended up in a hostage situation inside a grocery store and a SWAT sniper took them out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />. I didn't like taking things to that level but they refused to tone down the violence and recognize they weren't in some dungeon killing orcs. They'd gotten several in game -and out of game- warnings, but it finally came down to where the characters suffered the consequences.</p><p></p><p>The next campaign, they toned it down and worked on solving the case; but I still gave them a couple kung fu fights and a shootout. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>My point is, I wasn't prepared -as GM- to help the party make the transition to a campaign where combat was to be less common and RP was more important. As a result, 3 adventures were trashed by the party's mayhem. Lesson learned, and now I'm better prepared for it. Plus I try to explain stuff up front to my group before starting something new.</p></blockquote><p></p>
[QUOTE="kengar, post: 426753, member: 3230"] I agree that kind of thing shouldn't happen much -if at all- in CoC. However, in Andrew's defense, sometimes it's tricky to make the shift to CoC from games like D&D. I have found that -many times- players coming from a Heroic/Epic kind of power level can easily run amok when they come to CoC-style games if the GM isn't ready for it. More years ago than I care to admit, I was running a "Top Secret" campaign where the agents were getting completely out of hand (rocket launchers in the streets, etc.). I finally reined them in by having the Director suspend them from active duty (took away their gadgets and Agency IDs) because they'd blown up a shopping mall. Later, the bad guys tried to take them out in a parking lot. The party returned fire and charged after the van the assassins were in, but someone called the cops. They (the party) ended up in a hostage situation inside a grocery store and a SWAT sniper took them out :rolleyes:. I didn't like taking things to that level but they refused to tone down the violence and recognize they weren't in some dungeon killing orcs. They'd gotten several in game -and out of game- warnings, but it finally came down to where the characters suffered the consequences. The next campaign, they toned it down and worked on solving the case; but I still gave them a couple kung fu fights and a shootout. :D My point is, I wasn't prepared -as GM- to help the party make the transition to a campaign where combat was to be less common and RP was more important. As a result, 3 adventures were trashed by the party's mayhem. Lesson learned, and now I'm better prepared for it. Plus I try to explain stuff up front to my group before starting something new. [/QUOTE]
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