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<blockquote data-quote="Evil Josef" data-source="post: 684364" data-attributes="member: 3002"><p><strong>Ethereal Jelly</strong></p><p></p><p><span style="font-size: 15px">Ethereal Jelly </span></p><p><strong>Huge Ooze</strong></p><p><strong>Hit Dice:</strong> 10d10+60 (115 hp)</p><p><strong>Initiative:</strong> -1 (Dex)</p><p><strong>Speed:</strong> 20 ft.</p><p><strong>AC:</strong> 7 (-2 size, -1 Dex)</p><p><strong>Attacks:</strong> Slam +10</p><p><strong>Damage:</strong> Slam 2d6+7 and acid 2d6</p><p><strong>Face/Reach:</strong> 15 ft. by 15 ft./10 ft.</p><p><strong>Special Attacks:</strong> Engulf</p><p><strong>Special Qualities:</strong> Blindsight, etherealness, ooze</p><p><strong>Saves:</strong> Fort +7, Ref +2, Will -2 </p><p><strong>Abilities:</strong> Str 20, Dex 8, Con 18, Int -, Wis 1, Cha 1 </p><p></p><p><strong>Climate/Terrain:</strong> Any land or underground</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 11-15 HD (Huge); 16-30 (Gargantuan)</p><p></p><p>An ethereal jelly, though mindless, is nonetheless gifted with supernatural abilities that make it a deadly surprise predator. Making their home on the Ethereal Plane, these strange magically imbued globs of protoplasmic matter lurch into the Material Plane to envelope unaware creatures and drag them back to their hazy home to devour.</p><p></p><p>An ethereal jelly appears an a chaotically swirling mass of gray-green ooze, lapping and folding over itself as though in a constant state of movement. They maintain a roughly spherical shape fifteen to twenty feet in diameter.</p><p></p><p><strong>COMBAT</strong></p><p></p><p>Using its primitive senses, the ethereal jelly lurk in the Ethereal Plane waiting for an appropriate victim to wander close. When they come within reach, the ethereal jelly then relocates itself into the Material Plane, engulfs the victim, and quickly departs back to the Ethereal Plane to digest it. If persued and attacked by others, it either attempts to absorb them as well or slowly flees, flickering back and forth between planes.</p><p></p><p><strong>Engulf (Ex):</strong> An ethereal jelly can attempt, as a standard action, to engulf a Large or smaller opponent by either moving over it or using its <em>etherealness</em> ability to pop up around it. It cannot make a slam attack during the round in which it engulfs, and can affect as many creatures as it can cover. Opponents can make an attack of opportunity against the jelly, but if they do so, they are not entitled to a saving throw. Those who do not attempt saving throws may attempt a Reflex save (DC 20) or be engulfed; on a success they are pushed back or aside (opponent’s choice). Engulfed creatures are subject to the jelly’s acid and are considered to be grappled and trapped within its body.</p><p><strong>Etherealness (Su):</strong> Ethereal jellies can use the spell <em>etherealness</em> at will, as cast by a 20th level sorcerer. They can use this ability on an engulfed opponent against their will, allowing no saving throw (other than the one to avoid being engulfed in the first place). Spell resistance, however, still applies.</p></blockquote><p></p>
[QUOTE="Evil Josef, post: 684364, member: 3002"] [b]Ethereal Jelly[/b] [size=4]Ethereal Jelly [/size] [b]Huge Ooze[/b] [b]Hit Dice:[/b] 10d10+60 (115 hp) [b]Initiative:[/b] -1 (Dex) [b]Speed:[/b] 20 ft. [b]AC:[/b] 7 (-2 size, -1 Dex) [b]Attacks:[/b] Slam +10 [b]Damage:[/b] Slam 2d6+7 and acid 2d6 [b]Face/Reach:[/b] 15 ft. by 15 ft./10 ft. [b]Special Attacks:[/b] Engulf [b]Special Qualities:[/b] Blindsight, etherealness, ooze [b]Saves:[/b] Fort +7, Ref +2, Will -2 [b]Abilities:[/b] Str 20, Dex 8, Con 18, Int -, Wis 1, Cha 1 [b]Climate/Terrain:[/b] Any land or underground [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 9 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 11-15 HD (Huge); 16-30 (Gargantuan) An ethereal jelly, though mindless, is nonetheless gifted with supernatural abilities that make it a deadly surprise predator. Making their home on the Ethereal Plane, these strange magically imbued globs of protoplasmic matter lurch into the Material Plane to envelope unaware creatures and drag them back to their hazy home to devour. An ethereal jelly appears an a chaotically swirling mass of gray-green ooze, lapping and folding over itself as though in a constant state of movement. They maintain a roughly spherical shape fifteen to twenty feet in diameter. [b]COMBAT[/b] Using its primitive senses, the ethereal jelly lurk in the Ethereal Plane waiting for an appropriate victim to wander close. When they come within reach, the ethereal jelly then relocates itself into the Material Plane, engulfs the victim, and quickly departs back to the Ethereal Plane to digest it. If persued and attacked by others, it either attempts to absorb them as well or slowly flees, flickering back and forth between planes. [b]Engulf (Ex):[/b] An ethereal jelly can attempt, as a standard action, to engulf a Large or smaller opponent by either moving over it or using its [I]etherealness[/I] ability to pop up around it. It cannot make a slam attack during the round in which it engulfs, and can affect as many creatures as it can cover. Opponents can make an attack of opportunity against the jelly, but if they do so, they are not entitled to a saving throw. Those who do not attempt saving throws may attempt a Reflex save (DC 20) or be engulfed; on a success they are pushed back or aside (opponent’s choice). Engulfed creatures are subject to the jelly’s acid and are considered to be grappled and trapped within its body. [b]Etherealness (Su):[/b] Ethereal jellies can use the spell [I]etherealness[/I] at will, as cast by a 20th level sorcerer. They can use this ability on an engulfed opponent against their will, allowing no saving throw (other than the one to avoid being engulfed in the first place). Spell resistance, however, still applies. [/QUOTE]
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