nopantsyet
First Post
I started a new campaign this fall in a homebrew world that I had high hopes for. And it's been a lot of fun. However, seven days after the birth of DMling #2, I am faced with this reality: I do not have the time to write all my game materials. Part of it is facing facts: I haven't had the time for six months, and it has made DMing a lot harder for me. Now I have less time, so I need to adjust my own load to better match reality.
Has anyone ever transitioned from a homebrew to a published setting before? I don't want to get into evangelizing any particular setting, but there is a setting on the horizon that looks like it could maintain continuity of flavor with my current world. So I'm thinking of morphing the current world into that one. Lucky for me the game has so far been limited to a single city and three geographical regions. And I've got a dialog going with my players about the shift, to which they are amenable in the abstract.
I'm still brainstorming and sleep-deprived, and have only half-formed thoughts, so I'm wondering what ideas or experiences you might have on how best to do this?
Has anyone ever transitioned from a homebrew to a published setting before? I don't want to get into evangelizing any particular setting, but there is a setting on the horizon that looks like it could maintain continuity of flavor with my current world. So I'm thinking of morphing the current world into that one. Lucky for me the game has so far been limited to a single city and three geographical regions. And I've got a dialog going with my players about the shift, to which they are amenable in the abstract.
I'm still brainstorming and sleep-deprived, and have only half-formed thoughts, so I'm wondering what ideas or experiences you might have on how best to do this?