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<blockquote data-quote="Tonguez" data-source="post: 8082460" data-attributes="member: 1125"><p>Talk to the players and tell them explicitly that the play style will change and they will be expected to lead.</p><p>Youve got to level 12 so I assume your group gets on well and has some good banter, but the biggest issue Ive faced when changing from a set path with a predefined goal, is trying to get everyone out of the GM led “<em>take me for a cool ride and let me react</em>” space to the proactive “<em>This is my characters life, now make it complicated</em>”</p><p></p><p>on that note get the PCs in a session 0 to define their life, how do they fit in the setting, what is their area of influence, who are their NPC allies, peers, enemies.</p><p></p><p>theres even the option of multiple GMs -take turns as GM and challenge each player to include their downtime life in the adventure space...</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8082460, member: 1125"] Talk to the players and tell them explicitly that the play style will change and they will be expected to lead. Youve got to level 12 so I assume your group gets on well and has some good banter, but the biggest issue Ive faced when changing from a set path with a predefined goal, is trying to get everyone out of the GM led “[I]take me for a cool ride and let me react[/I]” space to the proactive “[I]This is my characters life, now make it complicated[/I]” on that note get the PCs in a session 0 to define their life, how do they fit in the setting, what is their area of influence, who are their NPC allies, peers, enemies. theres even the option of multiple GMs -take turns as GM and challenge each player to include their downtime life in the adventure space... [/QUOTE]
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