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<blockquote data-quote="el-remmen" data-source="post: 8380060" data-attributes="member: 11"><p>These all seem fairly straightforward - and in general, I would recommend just ruling with what makes sense in the scenario and worrying less about the specific rules:</p><p></p><p>Example 1: Once one side of the other actually moves to be hostile, I'd call for initiative OR if things are really tense, I might call for initiative <em>BEFORE</em> hostilities break out and let us go through initiative doing and saying things that either calm things down or heat things up until someone uses their action to attack or whatever. </p><p></p><p>Example 2: If the assassin gains surprise, roll initiative as normal, but the surprised person does not get to act that first round, thus the assassin potentially getting two attacks before the target goes once - if you think the assassin really should have the drop, let them roll initiative with advantge.</p><p></p><p>Example 3: This is totally up to the player or how you describe the NPC's actions - what do they specifically do to keep from being surprised? Details are needed.</p><p></p><p>Example 4: See example one: Roll initiative and the surprised orcs do not get to act the first round. If the PCs want to coordinate attacks they an do stuff like make readied actions (I allow for delay in my games too, but that is a house rule)</p><p></p><p>Example 5: Assuming he can get in close enough to the politician without being spotted as a potential assassin (let's say the politician is greeting a crowd of would-be supporters) then I'd let the attack happen outside of initiative and then call for initiative once/if the bodyguards notice the attack. In this case, I might even allow a surprise round <em>after </em>the initial attack, if the bodyguards are surprised by the politician suddenly collapsing or whatever.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8380060, member: 11"] These all seem fairly straightforward - and in general, I would recommend just ruling with what makes sense in the scenario and worrying less about the specific rules: Example 1: Once one side of the other actually moves to be hostile, I'd call for initiative OR if things are really tense, I might call for initiative [I]BEFORE[/I] hostilities break out and let us go through initiative doing and saying things that either calm things down or heat things up until someone uses their action to attack or whatever. Example 2: If the assassin gains surprise, roll initiative as normal, but the surprised person does not get to act that first round, thus the assassin potentially getting two attacks before the target goes once - if you think the assassin really should have the drop, let them roll initiative with advantge. Example 3: This is totally up to the player or how you describe the NPC's actions - what do they specifically do to keep from being surprised? Details are needed. Example 4: See example one: Roll initiative and the surprised orcs do not get to act the first round. If the PCs want to coordinate attacks they an do stuff like make readied actions (I allow for delay in my games too, but that is a house rule) Example 5: Assuming he can get in close enough to the politician without being spotted as a potential assassin (let's say the politician is greeting a crowd of would-be supporters) then I'd let the attack happen outside of initiative and then call for initiative once/if the bodyguards notice the attack. In this case, I might even allow a surprise round [I]after [/I]the initial attack, if the bodyguards are surprised by the politician suddenly collapsing or whatever. [/QUOTE]
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