Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Transitioning to Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8380087" data-attributes="member: 20564"><p>All of these seem pretty straightforward. Someone actually declaring combat starts combat. Then it's potentially a roll for surprise (or implementation of one already made), and then initiative. Except the last example, that includes a conclusion past the initiation of combat - that has to be worked out.</p><p></p><p>So the example with the negotiations break down but no one wants to start. It doesn't transform into combat until someone actually starts. A declaration from either side. It seems everyone knows it's coming so no real chance at surprise so it's just initiative.</p><p></p><p>To give a related example, say there's negotiations that aren't going well but it <em>doesn't </em>look like hostilities are imminent, and then the poker-faced assassin goes for a stab. In that case I would do surprise but with Deception vs. passive Insight.</p><p></p><p>Let's look at Example #4, the ambush. We've got the stealth checks and passive perception going. The party wants to coordinate - is this some unfulfilled wish floating in the aether or did they actually plan to do so by setting up a signal, even if it's "wait until I fire". If they had no plan for coordination, it is completely possible that some of party are caught off-guard as well.</p><p></p><p>We already know what the result of the stealth vs. perception check for surprise is, since the ambush-ees didn't see the party (else it would be different). So it's likely something like "They are riding into view around the far bend. Stop me when you want to do something. Okay, all are in view and about 200 feet from the closest of you. 150 feet. You can see orc warchief, he's leading from the front. 125 feet. Let me know when you want to do something. 100 feet. 80 feet. If they get within 30 feet it's more likely they will spot you. 60 feet -- what's that, you want to attack when they are 35 feet from the closest? Gotcha."</p><p></p><p>Now, by the book, initiative will determine the order, and the people before the person signalling will be readied since that is their effective declared action. But mechanically that will usually penalize the people who rolled well (no move+attack, no extra attack, etc) which is contrary to the spirit of the resolution system so if it's "wait for me to fire" I'll put them at the start of round regardless of initiative.</p><p></p><p>(Note for players with DMs who just roll initiative and don't want to chance getting penalized with "Ready" - make the signal something you can do outside combat, such as the cry of a native bird. That shouldn't be part of the initiative order, so then everyone just goes when they roll.)</p><p></p><p>Example #5 is only slightly about the declaration of combat, and that part has been covered. The rest is about ensuring one specific outcome, and really for me that's not something a game like D&D does. Other games you can lay out stakes and go for it in an atomic transaction, D&D wants to play out each bit.</p></blockquote><p></p>
[QUOTE="Blue, post: 8380087, member: 20564"] All of these seem pretty straightforward. Someone actually declaring combat starts combat. Then it's potentially a roll for surprise (or implementation of one already made), and then initiative. Except the last example, that includes a conclusion past the initiation of combat - that has to be worked out. So the example with the negotiations break down but no one wants to start. It doesn't transform into combat until someone actually starts. A declaration from either side. It seems everyone knows it's coming so no real chance at surprise so it's just initiative. To give a related example, say there's negotiations that aren't going well but it [I]doesn't [/I]look like hostilities are imminent, and then the poker-faced assassin goes for a stab. In that case I would do surprise but with Deception vs. passive Insight. Let's look at Example #4, the ambush. We've got the stealth checks and passive perception going. The party wants to coordinate - is this some unfulfilled wish floating in the aether or did they actually plan to do so by setting up a signal, even if it's "wait until I fire". If they had no plan for coordination, it is completely possible that some of party are caught off-guard as well. We already know what the result of the stealth vs. perception check for surprise is, since the ambush-ees didn't see the party (else it would be different). So it's likely something like "They are riding into view around the far bend. Stop me when you want to do something. Okay, all are in view and about 200 feet from the closest of you. 150 feet. You can see orc warchief, he's leading from the front. 125 feet. Let me know when you want to do something. 100 feet. 80 feet. If they get within 30 feet it's more likely they will spot you. 60 feet -- what's that, you want to attack when they are 35 feet from the closest? Gotcha." Now, by the book, initiative will determine the order, and the people before the person signalling will be readied since that is their effective declared action. But mechanically that will usually penalize the people who rolled well (no move+attack, no extra attack, etc) which is contrary to the spirit of the resolution system so if it's "wait for me to fire" I'll put them at the start of round regardless of initiative. (Note for players with DMs who just roll initiative and don't want to chance getting penalized with "Ready" - make the signal something you can do outside combat, such as the cry of a native bird. That shouldn't be part of the initiative order, so then everyone just goes when they roll.) Example #5 is only slightly about the declaration of combat, and that part has been covered. The rest is about ensuring one specific outcome, and really for me that's not something a game like D&D does. Other games you can lay out stakes and go for it in an atomic transaction, D&D wants to play out each bit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Transitioning to Combat
Top