Quickleaf
Legend
I have a bit of a quandary. I'm trying to translate / convert three fencing schools - La Destreza, Scrimia, and English "Fence" - to an Age of Sail themed game I'm running. Partly I'm doing my own research, partly relying on the excellent book Skull & Bones from Green Ronin.
In particular I'm trying not to power up PCs but to power out - to diversify PCs and make them more versatile. And I am trying to not make these fencing schools overly complex, but to distill them to their most fundamental differences. Also, the flavor and fluff is just as important to me as any mechanics.
For those of you sages of ENWorld, what are the main differences between La Destreza (Spanish), Scrimia (Italian/French), and Fence (English)? How might you translate those to 5E?
EDIT: To be clear, I have a mechanic called Fortunes which allows me to break the normal molds of class ability, feat, or what have you. So don't feel like your answer needs to conform to some already existing rules packet. Any suggestions, even those on character builds, are welcome.
In particular I'm trying not to power up PCs but to power out - to diversify PCs and make them more versatile. And I am trying to not make these fencing schools overly complex, but to distill them to their most fundamental differences. Also, the flavor and fluff is just as important to me as any mechanics.
For those of you sages of ENWorld, what are the main differences between La Destreza (Spanish), Scrimia (Italian/French), and Fence (English)? How might you translate those to 5E?
EDIT: To be clear, I have a mechanic called Fortunes which allows me to break the normal molds of class ability, feat, or what have you. So don't feel like your answer needs to conform to some already existing rules packet. Any suggestions, even those on character builds, are welcome.
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